Computers

About Face 3

The Essentials of Interaction Design

Author: Alan Cooper,Robert Reimann,David Cronin

Publisher: John Wiley & Sons

ISBN: 1118079159

Category: Computers

Page: 648

View: 7858

Computers

Designing for the Digital Age

How to Create Human-Centered Products and Services

Author: Kim Goodwin

Publisher: John Wiley & Sons

ISBN: 1118079884

Category: Computers

Page: 768

View: 5347

Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.
Computers

Interactive Design

An Introduction to the Theory and Application of User-centered Design

Author: Andy Pratt,Jason Nunes

Publisher: Rockport Pub

ISBN: 1592537804

Category: Computers

Page: 224

View: 1542

User experience design is one of the fastest-growing specialties in graphic design. Smart companies realize that the most successful products are designed to meet the needs and goals of real people—the users. This means putting the user at the center of the design process. This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery, Interactive Design introduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide.

ABOUT FACE 3: THE ESSENTIALS OF INTERACTION DESIGN

Author: Alan Cooper,Robert Reimann & David Cronin

Publisher: John Wiley & Sons

ISBN: 9788126513055

Category:

Page: 648

View: 2545

Market_Desc: · Programmers· Software Engineers· Product Planners· Development Managers· IT Professionals· Product Marketers· Usability Professionals· Design practitioners· HCI, Engineering, and Design Students Special Features: · Previous editions of About Face have sold more than 65,000 copies and are widely considered indispensable texts for software programmers, product designers and interaction professionals· About Face 3.0 includes new content relevant to the popularization of new Web technologies such as AJAX and mobile platforms such as the iPod· Covers the general shift in emphasis from Windows desktop software to other platforms and domains including appliances, and consumer electronics· Includes updated graphics, icons, layout, and cover to speak compellingly to a more design-literate audience· Supported through the Authors large network including heavily travel websites, training seminars, conferences, and newsletters About The Book: The new edition includes new content relevant to the popularization of new Web technologies and mobile platforms. The book has updated examples to reflect current state-of-the-art interfaces and additional case studies where appropriate. The text also has updated graphics, icons, layout, and cover to speak compellingly to a more design-literate audience.
Computers

Mobile Interaction Design

Author: Matt Jones,Gary Marsden

Publisher: Wiley

ISBN: 9780470090893

Category: Computers

Page: 398

View: 5114

Business & Economics

The User Experience Team of One

A Research and Design Survival Guide

Author: Leah Buley

Publisher: Rosenfeld Media

ISBN: 1933820896

Category: Business & Economics

Page: 246

View: 6707

The User Experience Team of One prescribes a range of approaches that have big impact and take less time and fewer resources than the standard lineup of UX deliverables. Whether you want to cross over into user experience or you're a seasoned practitioner trying to drag your organization forward, this book gives you tools and insight for doing more with less.
Computers

Seductive Interaction Design

Creating Playful, Fun, and Effective User Experiences

Author: Stephen P. Anderson

Publisher: New Riders Pub

ISBN: 9780321725523

Category: Computers

Page: 223

View: 3834

Provides information on creating an effective Web site based on the stages of seduction and looks at the motivations of the site's users.
Computers

Designing Interactions

Author: Bill Moggridge

Publisher: Mit Press

ISBN: N.A

Category: Computers

Page: 766

View: 4767

Forty designers who have helped shaped human interaction with technology are introduced in a collection of stories that charts the history of entrepreneurial design development for technology.
COMPUTERS

Designing Interfaces

Author: Jenifer Tidwell

Publisher: "O'Reilly Media, Inc."

ISBN: 1449302831

Category: COMPUTERS

Page: 578

View: 6349

This text offers advice on creating user-friendly interface designs - whether they're delivered on the Web, a CD, or a 'smart' device like a cell phone. It presents solutions to common UI design problems as a collection of patterns - each containing concrete examples, recommendations, and warnings.
Computers

The Essential Guide to User Interface Design

An Introduction to GUI Design Principles and Techniques

Author: Wilbert O. Galitz

Publisher: John Wiley & Sons

ISBN: 0470146222

Category: Computers

Page: 857

View: 5005

Bringing together the results of more than 300 new design studies, an understanding of people, knowledge of hardware and software capabilities, and the author’s practical experience gained from 45 years of work with display-based systems, this book addresses interface and screen design from the user’s perspective. You will learn how to create an effective design methodology, design and organize screens and Web pages that encourage efficient comprehension and execution, and create screen icons and graphics that make displays easier and more comfortable to use.
Computers

Android Design Patterns

Interaction Design Solutions for Developers

Author: Greg Nudelman

Publisher: John Wiley & Sons

ISBN: 1118417550

Category: Computers

Page: 456

View: 7145

Master the challenges of Android user interface development with these sample patterns With Android 4, Google brings the full power of its Android OS to both smartphone and tablet computing. Designing effective user interfaces that work on multiple Android devices is extremely challenging. This book provides more than 75 patterns that you can use to create versatile user interfaces for both smartphones and tablets, saving countless hours of development time. Patterns cover the most common and yet difficult types of user interactions, and each is supported with richly illustrated, step-by-step instructions. Includes sample patterns for welcome and home screens, searches, sorting and filtering, data entry, navigation, images and thumbnails, interacting with the environment and networks, and more Features tablet-specific patterns and patterns for avoiding results you don't want Illustrated, step-by-step instructions describe what the pattern is, how it works, when and why to use it, and related patterns and anti-patterns A companion website offers additional content and a forum for interaction Android Design Patterns: Interaction Design Solutions for Developers provides extremely useful tools for developers who want to take advantage of the booming Android app development market.
Computers

Evil by Design

Interaction Design to Lead Us Into Temptation

Author: Chris Nodder

Publisher: John Wiley & Sons

ISBN: 1118422147

Category: Computers

Page: 303

View: 3062

Offers advice on Web site design and user interfaces that are persuasive and engaging for users.
Computers

Make It So

Interaction Design Lessons from Science Fiction

Author: Nathan Shedroff,Christopher Noessel

Publisher: Rosenfeld Media

ISBN: 1933820764

Category: Computers

Page: 368

View: 3341

Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.
Computers

Designing Agentive Technology

AI That Works for People

Author: Christopher Noessel

Publisher: Rosenfeld Media

ISBN: 1933820705

Category: Computers

Page: 280

View: 3913

Advances in narrow artificial intelligence make possible agentive systems that do things directly for their users (like, say, an automatic pet feeder). They deliver on the promise of user-centered design, but present fresh challenges in understanding their unique promises and pitfalls. Designing Agentive Technology provides both a conceptual grounding and practical advice to unlock agentive technology’s massive potential.
Computers

Interdisciplinary Interaction Design

A Visual Guide to Basic Theories, Models and Ideas for Thinking and Designing for Interactive Web Design and Digital Device Experiences

Author: James Pannafino

Publisher: N.A

ISBN: 9780982634813

Category: Computers

Page: 94

View: 2953

"Interaction design has many dimensions to it. It addresses how people deal with words, read images, explore physical space, think about time and motion, and how actions and responses affect human behavior. Various disciplines make up interaction design, such as industrial design, cognitive psychology, user interface design and many others. It is my hope that this book is a starting point for creating a visual language to enhance the understanding of interdisciplinary theories within interaction design. The book uses concise descriptions, visual metaphors and comparative diagrams to explain each term's meaning. Many ideas in this book are based on timeless principles that will function in varying contexts"--Provided by author.
Computers

A Project Guide to UX Design

For user experience designers in the field or in the making

Author: Russ Unger,Carolyn Chandler

Publisher: New Riders

ISBN: 0132931729

Category: Computers

Page: 360

View: 3869

User experience design is the discipline of creating a useful and usable Web site or application that’s easily navigated and meets the needs of the site owner and its users. There’s a lot more to successful UX design than knowing the latest Web technologies or design trends: It takes diplomacy, management skills, and business savvy. That’s where the updated edition of this important book comes in. With new information on design principles, mobile and gestural interactions, content strategy, remote research tools and more, you’ll learn to: Recognize the various roles in UX design, identify stakeholders, and enlist their support Obtain consensus from your team on project objectives Understand approaches such as Waterfall, Agile, and Lean UX Define the scope of your project and avoid mission creep Conduct user research in person or remotely, and document your findings Understand and communicate user behavior with personas Design and prototype your application or site Plan for development, product rollout, and ongoing quality assurance
Computers

Don't Make Me Think, Revisited

A Common Sense Approach to Web Usability

Author: Steve Krug

Publisher: New Riders

ISBN: 0133597261

Category: Computers

Page: 216

View: 3428

Since Don’t Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug’s guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it’s one of the best-loved and most recommended books on the subject. Now Steve returns with fresh perspective to reexamine the principles that made Don’t Make Me Think a classic–with updated examples and a new chapter on mobile usability. And it’s still short, profusely illustrated…and best of all–fun to read. If you’ve read it before, you’ll rediscover what made Don’t Make Me Think so essential to Web designers and developers around the world. If you’ve never read it, you’ll see why so many people have said it should be required reading for anyone working on Web sites. “After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book.” –Jeffrey Zeldman, author of Designing with Web Standards
Computers

Designing for Emerging Technologies

UX for Genomics, Robotics, and the Internet of Things

Author: Jonathan Follett

Publisher: "O'Reilly Media, Inc."

ISBN: 1449370667

Category: Computers

Page: 504

View: 9771

The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies. Design not only provides the framework for how technology works and how it’s used, but also places it in a broader context that includes the total ecosystem with which it interacts and the possibility of unintended consequences. If you’re a UX designer or engineer open to complexity and dissonant ideas, this book is a revelation. Contributors include: Stephen Anderson, PoetPainter, LLC Lisa Caldwell, Brazen UX Martin Charlier, Independent Design Consultant Jeff Faneuff, Carbonite Andy Goodman, Fjord US Camille Goudeseune, Beckman Institute, University of Illinois at Urbana-Champaign Bill Hartman, Essential Design Steven Keating, MIT Media Lab, Mediated Matter Group Brook Kennedy, Virginia Tech Dirk Knemeyer, Involution Studios Barry Kudrowitz, University of Minnesota Gershom Kutliroff, Omek Studio at Intel Michal Levin, Google Matt Nish-Lapidus, Normative Erin Rae Hoffer, Autodesk Marco Righetto, SumAll Juhan Sonin, Involution Studios Scott Stropkay, Essential Design Scott Sullivan, Adaptive Path Hunter Whitney, Hunter Whitney and Associates, Inc. Yaron Yanai, Omek Studio at Intel
Computers

Microinteractions

Designing with Details

Author: Dan Saffer

Publisher: "O'Reilly Media, Inc."

ISBN: 1449342809

Category: Computers

Page: 170

View: 8309

It’s the little things that turn a good digital product into a great one. With this practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message? Through vivid, real-world examples from today’s devices and applications, author Dan Saffer walks you through a microinteraction’s essential parts, then shows you how to use them in a mobile app, a web widget, and an appliance. You’ll quickly discover how microinteractions can change a product from one that’s tolerated into one that’s treasured. Explore a microinteraction’s structure: triggers, rules, feedback, modes, and loops Learn the types of triggers that initiate a microinteraction Create simple rules that define how your microinteraction can be used Help users understand the rules with feedback, using graphics, sounds, and vibrations Use modes to let users set preferences or modify a microinteraction Extend a microinteraction’s life with loops, such as “Get data every 30 seconds”