Computers

Adaptive Code via C#

Author: Gary McLean Hall

Publisher: Microsoft Press

ISBN:

Category: Computers

Page: 448

View: 611

Agile coding with design patterns and SOLID principles As every developer knows, requirements are subject to change. But when you build adaptability into your code, you can respond to change more easily and avoid disruptive rework. Focusing on Agile programming, this book describes the best practices, principles, and patterns that enable you to create flexible, adaptive code--and deliver better business value. Expert guidance to bridge the gap between theory and practice Get grounded in Scrum: artifacts, roles, metrics, phases Organize and manage architectural dependencies Review best practices for patterns and anti-patterns Master SOLID principles: single-responsibility, open/closed, Liskov substitution Manage the versatility of interfaces for adaptive code Perform unit testing and refactoring in tandem See how delegation and abstraction impact code adaptability Learn best ways to implement dependency interjection Apply what you learn to a pragmatic, agile coding project Get code samples at: http://github.com/garymclean/AdaptiveCode
Computers

Adaptive Code

Author: Gary McLean Hall

Publisher: Microsoft Press

ISBN:

Category: Computers

Page: 448

View: 857

Write code that can adapt to changes. By applying this book’s principles, you can create code that accommodates new requirements and unforeseen scenarios without significant rewrites. Gary McLean Hall describes Agile best practices, principles, and patterns for designing and writing code that can evolve more quickly and easily, with fewer errors, because it doesn’t impede change. Now revised, updated, and expanded, Adaptive Code, Second Edition adds indispensable practical insights on Kanban, dependency inversion, and creating reusable abstractions. Drawing on over a decade of Agile consulting and development experience, McLean Hall has updated his best-seller with deeper coverage of unit testing, refactoring, pure dependency injection, and more. Master powerful new ways to: • Write code that enables and complements Scrum, Kanban, or any other Agile framework • Develop code that can survive major changes in requirements • Plan for adaptability by using dependencies, layering, interfaces, and design patterns • Perform unit testing and refactoring in tandem, gaining more value from both • Use the “golden master” technique to make legacy code adaptive • Build SOLID code with single-responsibility, open/closed, and Liskov substitution principles • Create smaller interfaces to support more-diverse client and architectural needs • Leverage dependency injection best practices to improve code adaptability • Apply dependency inversion with the Stairway pattern, and avoid related anti-patterns About You This book is for programmers of all skill levels seeking more-practical insight into design patterns, SOLID principles, unit testing, refactoring, and related topics. Most readers will have programmed in C#, Java, C++, or similar object-oriented languages, and will be familiar with core procedural programming techniques.
Business & Economics

A Guide to the Project Management Body of Knowledge (Pmbok Guide) -- Fifth Ed. (Arabic)

Author: Project Management Institute

Publisher: Project Management Institute

ISBN:

Category: Business & Economics

Page: 587

View: 176

A Guide to the Project Management Body of Knowledge (PMBOK Guide) Fifth Edition reflects the collaboration and knowledge of working project managers and provides the fundamentals of project management as they apply to a wide range of projects. This internationally recognized standard gives project managers the essential tools to practice project management and deliver organizational results. A 10th Knowledge Area has been added; Project Stakeholder Management expands upon the importance of appropriately engaging project stakeholders in key decisions and activities. Project data information and information flow have been redefined to bring greater consistency and be more aligned with the Data, Information, Knowledge and Wisdom (DIKW) model used in the field of Knowledge Management. Four new planning processes have been added: Plan Scope Management, Plan Schedule Management, Plan Cost Management and Plan Stakeholder Management: These were created to reinforce the concept that eac
Computers

Java Application Architecture

Author: Kirk Knoernschild

Publisher: Prentice Hall

ISBN:

Category: Computers

Page: 353

View: 830

Explores how to incorporate modular design thinking into Java application development.
Computers

SOA Design Patterns

Author: Thomas Erl

Publisher: Prentice Hall

ISBN:

Category: Computers

Page: 814

View: 894

The first and only book that provides a patterns catalogue for Service Oriented Architecture.
Computers

Agile Estimating and Planning

Author: Mike Cohn

Publisher: Prentice-Hall PTR

ISBN:

Category: Computers

Page: 330

View: 662

Goes beyond the strategy of just enough planning and estimating, and shows readers how to make agile practices truly work organizationally.