Computers

Agile Software Development, Principles, Patterns, and Practices: Pearson New International Edition

Author: Robert C. Martin

Publisher: Pearson Higher Ed

ISBN: 1292038365

Category: Computers

Page: 536

View: 6436

For courses in Object-Oriented Design, C++ Intermediate Programming, and Object-Oriented Programming. Written for software engineers “in the trenches,” this text focuses on the technology—the principles, patterns, and process—that help software engineers effectively manage increasingly complex operating systems and applications. There is also a strong emphasis on the people behind the technology. This text will prepare students for a career in software engineering and serve as an on-going education for software engineers.
Computers

Agile Principles, Patterns, and Practices in C#

Author: Robert C. Martin,Micah Martin

Publisher: Pearson Education

ISBN: 9780132797146

Category: Computers

Page: 768

View: 5733

With the award-winning book Agile Software Development: Principles, Patterns, and Practices, Robert C. Martin helped bring Agile principles to tens of thousands of Java and C++ programmers. Now .NET programmers have a definitive guide to agile methods with this completely updated volume from Robert C. Martin and Micah Martin, Agile Principles, Patterns, and Practices in C#. This book presents a series of case studies illustrating the fundamentals of Agile development and Agile design, and moves quickly from UML models to real C# code. The introductory chapters lay out the basics of the agile movement, while the later chapters show proven techniques in action. The book includes many source code examples that are also available for download from the authors’ Web site. Readers will come away from this book understanding Agile principles, and the fourteen practices of Extreme Programming Spiking, splitting, velocity, and planning iterations and releases Test-driven development, test-first design, and acceptance testing Refactoring with unit testing Pair programming Agile design and design smells The five types of UML diagrams and how to use them effectively Object-oriented package design and design patterns How to put all of it together for a real-world project Whether you are a C# programmer or a Visual Basic or Java programmer learning C#, a software development manager, or a business analyst, Agile Principles, Patterns, and Practices in C# is the first book you should read to understand agile software and how it applies to programming in the .NET Framework.
Computers

The Robert C. Martin Clean Code Collection (Collection)

Author: Robert C. Martin

Publisher: Prentice Hall

ISBN: 0132911221

Category: Computers

Page: 701

View: 9140

The Robert C. Martin Clean Code Collection consists of two bestselling eBooks: Clean Code: A Handbook of Agile Software Craftmanship The Clean Coder: A Code of Conduct for Professional Programmers In Clean Code, legendary software expert Robert C. Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code “on the fly” into a book that will instill within you the values of a software craftsman and make you a better programmer--but only if you work at it. You will be challenged to think about what’s right about that code and what’s wrong with it. More important, you will be challenged to reassess your professional values and your commitment to your craft. In The Clean Coder, Martin introduces the disciplines, techniques, tools, and practices of true software craftsmanship. This book is packed with practical advice--about everything from estimating and coding to refactoring and testing. It covers much more than technique: It is about attitude. Martin shows how to approach software development with honor, self-respect, and pride; work well and work clean; communicate and estimate faithfully; face difficult decisions with clarity and honesty; and understand that deep knowledge comes with a responsibility to act. Readers of this collection will come away understanding How to tell the difference between good and bad code How to write good code and how to transform bad code into good code How to create good names, good functions, good objects, and good classes How to format code for maximum readability How to implement complete error handling without obscuring code logic How to unit test and practice test-driven development What it means to behave as a true software craftsman How to deal with conflict, tight schedules, and unreasonable managers How to get into the flow of coding and get past writer’s block How to handle unrelenting pressure and avoid burnout How to combine enduring attitudes with new development paradigms How to manage your time and avoid blind alleys, marshes, bogs, and swamps How to foster environments where programmers and teams can thrive When to say “No”--and how to say it When to say “Yes”--and what yes really means
Computers

Object-Oriented Software Engineering Using UML, Patterns, and Java: Pearson New International Edition

Author: Bernd Bruegge,Allen H. Dutoit

Publisher: Pearson Higher Ed

ISBN: 1292037091

Category: Computers

Page: 736

View: 7443

For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or in short, intensive management courses. Shows students how to use both the principles of software engineering and the practices of various object-oriented tools, processes, and products. Using a step-by-step case study to illustrate the concepts and topics in each chapter, Bruegge and Dutoit emphasize learning object-oriented software engineer through practical experience: students can apply the techniques learned in class by implementing a real-world software project. The third edition addresses new trends, in particular agile project management (Chapter 14 Project Management) and agile methodologies (Chapter 16 Methodologies).
Computers

Clean Code

A Handbook of Agile Software Craftsmanship

Author: Robert C. Martin

Publisher: Pearson Education

ISBN: 0132350882

Category: Computers

Page: 431

View: 2535

Looks at the principles and clean code, includes case studies showcasing the practices of writing clean code, and contains a list of heuristics and "smells" accumulated from the process of writing clean code.
Computers

The Clean Coder

A Code of Conduct for Professional Programmers

Author: Robert C. Martin

Publisher: Pearson Education

ISBN: 9780132542883

Category: Computers

Page: 336

View: 6599

Programmers who endure and succeed amidst swirling uncertainty and nonstop pressure share a common attribute: They care deeply about the practice of creating software. They treat it as a craft. They are professionals. In The Clean Coder: A Code of Conduct for Professional Programmers, legendary software expert Robert C. Martin introduces the disciplines, techniques, tools, and practices of true software craftsmanship. This book is packed with practical advice–about everything from estimating and coding to refactoring and testing. It covers much more than technique: It is about attitude. Martin shows how to approach software development with honor, self-respect, and pride; work well and work clean; communicate and estimate faithfully; face difficult decisions with clarity and honesty; and understand that deep knowledge comes with a responsibility to act. Readers will learn What it means to behave as a true software craftsman How to deal with conflict, tight schedules, and unreasonable managers How to get into the flow of coding, and get past writer’s block How to handle unrelenting pressure and avoid burnout How to combine enduring attitudes with new development paradigms How to manage your time, and avoid blind alleys, marshes, bogs, and swamps How to foster environments where programmers and teams can thrive When to say “No”–and how to say it When to say “Yes”–and what yes really means Great software is something to marvel at: powerful, elegant, functional, a pleasure to work with as both a developer and as a user. Great software isn’t written by machines. It is written by professionals with an unshakable commitment to craftsmanship. The Clean Coder will help you become one of them–and earn the pride and fulfillment that they alone possess.
Computers

Adaptive Code via C#

Agile coding with design patterns and SOLID principles

Author: Gary McLean Hall

Publisher: Microsoft Press

ISBN: 0133979733

Category: Computers

Page: 448

View: 6283

Agile coding with design patterns and SOLID principles As every developer knows, requirements are subject to change. But when you build adaptability into your code, you can respond to change more easily and avoid disruptive rework. Focusing on Agile programming, this book describes the best practices, principles, and patterns that enable you to create flexible, adaptive code--and deliver better business value. Expert guidance to bridge the gap between theory and practice Get grounded in Scrum: artifacts, roles, metrics, phases Organize and manage architectural dependencies Review best practices for patterns and anti-patterns Master SOLID principles: single-responsibility, open/closed, Liskov substitution Manage the versatility of interfaces for adaptive code Perform unit testing and refactoring in tandem See how delegation and abstraction impact code adaptability Learn best ways to implement dependency interjection Apply what you learn to a pragmatic, agile coding project Get code samples at: http://github.com/garymclean/AdaptiveCode
Computers

Succeeding with Agile

Software Development Using Scrum

Author: Mike Cohn

Publisher: Pearson Education

ISBN: 0321579364

Category: Computers

Page: 475

View: 9341

Provides recommendations and case studies to help with the implementation of Scrum.
Computers

Practical C++ Design

From Programming to Architecture

Author: Adam B. Singer

Publisher: Apress

ISBN: 1484230574

Category: Computers

Page: 246

View: 5544

Go from competent C++ developer to skilled designer or architect using this book as your C++ design master class. This title will guide you through the design and implementation of a fun, engaging case study. Starting with a quick exploration of the requirements for building the application, you'll delve into selecting an appropriate architecture, eventually designing and implementing all of the necessary modules to meet the project’s requirements. By the conclusion of Practical C++ Design, you'll have constructed a fully functioning calculator that builds and executes on multiple platforms. Access to the complete source code will help speed your learning. Utilize the Model-View-Controller pattern to determine the optimal architecture for the calculator; the observer pattern to design an event system; the singleton pattern as you design the calculator’s central data repository, a reusable stack; the command pattern to design a command system supporting unlimited undo/redo; and the abstract factory pattern for a cross-platform plugin infrastructure to make the calculator extensible. What You Will Learn Read a specification document and translate it into a practical C++ design Understand trade-offs in selecting between alternative design scenarios Gain practical experience in applying design patterns to realistic development scenarios Learn how to effectively use language elements of modern C++ to create a lasting design Develop a complete C++ program from a blank canvas through to a fully functioning, cross platform application Read, modify, and extend existing, high quality code Learn the fundamentals of API design, including class, module, and plugin interfaces Who This Book Is For The experienced C++ developer ready to take the next step to becoming a skilled C++ designer.
Computers

Agile Estimating and Planning

Author: Mike Cohn

Publisher: Pearson Education

ISBN: 9780132703109

Category: Computers

Page: 368

View: 7246

Agile Estimating and Planning is the definitive, practical guide to estimating and planning agile projects. In this book, Agile Alliance cofounder Mike Cohn discusses the philosophy of agile estimating and planning and shows you exactly how to get the job done, with real-world examples and case studies. Concepts are clearly illustrated and readers are guided, step by step, toward how to answer the following questions: What will we build? How big will it be? When must it be done? How much can I really complete by then? You will first learn what makes a good plan-and then what makes it agile. Using the techniques in Agile Estimating and Planning , you can stay agile from start to finish, saving time, conserving resources, and accomplishing more. Highlights include: Why conventional prescriptive planning fails and why agile planning works How to estimate feature size using story points and ideal days–and when to use each How and when to re-estimate How to prioritize features using both financial and nonfinancial approaches How to split large features into smaller, more manageable ones How to plan iterations and predict your team's initial rate of progress How to schedule projects that have unusually high uncertainty or schedule-related risk How to estimate projects that will be worked on by multiple teams Agile Estimating and Planning supports any agile, semiagile, or iterative process, including Scrum, XP, Feature-Driven Development, Crystal, Adaptive Software Development, DSDM, Unified Process, and many more. It will be an indispensable resource for every development manager, team leader, and team member.

Value Pack

Software Engineering with Agile Software Development, Principles, Patterns and Practices

Author: Robert Martin,Ian Sommerville

Publisher: Addison-Wesley

ISBN: 9781405817561

Category:

Page: N.A

View: 9591

Multi pack contains: Software Engineering 7e (ISBN 0321210263) Agile Software Development (ISBN 0135974445)
Computers

Organizational Patterns of Agile Software Development

Author: James O. Coplien,Neil Harrison

Publisher: Prentice Hall

ISBN: 9780131467408

Category: Computers

Page: 401

View: 1758

This book covers the human and organizational dimension of the software improvement process and software project management - whether based on the CMM or ISO 9000 or the Rational Unified Process.
Computers

Designing Object-oriented C++ Applications Using the Booch Method

Author: Robert C. Martin

Publisher: N.A

ISBN: 9780132038379

Category: Computers

Page: 528

View: 4449

Taking a global orientation to software programming, this practical guide offers scores of tested methods for using the C++ programming language with object-orientated design techniques, for creating a variety of applications and solving a host of programming problems. The reference provides extensive coverage on complexity management; designing the physical model; preparing code for implementation; C++, OOP, and concurrent processes; and other key areas of Object-Orientated and C++ programming.
Computers

C++ Gems

Programming Pearls from The C++ Report

Author: Stanley B. Lippman

Publisher: Cambridge University Press

ISBN: 9780135705810

Category: Computers

Page: 628

View: 9758

Presents the pinnacle of writing on C++ by renowned experts in the field, and is a must-read for today's C++ programmer.
Computers

More C++ Gems

Author: Robert C. Martin

Publisher: Cambridge University Press

ISBN: 9780521786188

Category: Computers

Page: 525

View: 649

More C++ Gems picks up where the first book left off, presenting tips, tricks, proven strategies, easy-to-follow techniques, and usable source code.
Computers

Agile and Iterative Development

A Manager's Guide

Author: Craig Larman

Publisher: Addison-Wesley Professional

ISBN: 9780131111554

Category: Computers

Page: 342

View: 2925

• •The latest teachings from noted software development expert Craig Larman •Provides managers and practitioners alike with a summary of the key ideas of agile development, and evidence for its value •Details the four most important iterative methods: Extreme Programming, Scrum, the Rational Unified Process, and Evo
Computers

Design Patterns Explained

A New Perspective on Object-Oriented Design

Author: Alan Shalloway,James R. Trott

Publisher: Pearson Education

ISBN: 9780321630049

Category: Computers

Page: 480

View: 6561

"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.
Computers

UML for Java Programmers

Author: Robert C. Martin

Publisher: Prentice Hall

ISBN: 9780131428485

Category: Computers

Page: 249

View: 785

* *Compliant and up-to-date with the latest version of the industry standard for modelling software programs, UML 2.0 *Concise and practical; written for the Java programmer *Contains thorough Java code examples AND their related UML diagrams -- a critical and proven approach to learning
Computers

Domain-driven Design

Tackling Complexity in the Heart of Software

Author: Eric Evans

Publisher: Addison-Wesley Professional

ISBN: 0321125215

Category: Computers

Page: 529

View: 7920

Describes ways to incorporate domain modeling into software development.
Computers

Agile IT Organization Design

For Digital Transformation and Continuous Delivery

Author: Sriram Narayan

Publisher: Addison-Wesley Professional

ISBN: 0133904245

Category: Computers

Page: 304

View: 3809

Design IT Organizations for Agility at Scale Aspiring digital businesses need overall IT agility, not just development team agility. In Agile IT Organization Design , IT management consultant and ThoughtWorks veteran Sriram Narayan shows how to infuse agility throughout your organization. Drawing on more than fifteen years’ experience working with enterprise clients in IT-intensive industries, he introduces an agile approach to “Business–IT Effectiveness” that is as practical as it is valuable. The author shows how structural, political, operational, and cultural facets of organization design influence overall IT agility—and how you can promote better collaboration across diverse functions, from sales and marketing to product development, and engineering to IT operations. Through real examples, he helps you evaluate and improve organization designs that enhance autonomy, mastery, and purpose: the key ingredients for a highly motivated workforce. You’ll find “close range” coverage of team design, accountability, alignment, project finance, tooling, metrics, organizational norms, communication, and culture. For each, you’ll gain a deeper understanding of where your organization stands, and clear direction for making improvements. Ready to optimize the performance of your IT organization or digital business? Here are practical solutions for the long term, and for right now. Govern for value over predictability Organize for responsiveness, not lowest cost Clarify accountability for outcomes and for decisions along the way Strengthen the alignment of autonomous teams Move beyond project teams to capability teams Break down tool-induced silos Choose financial practices that are free of harmful side effects Create and retain great teams despite today’s “talent crunch” Reform metrics to promote (not prevent) agility Evolve culture through improvements to structure, practices, and leadership—and careful, deliberate interventions