C++ was written to help professional C# developers learn modern C++ programming. The aim of this book is to leverage your existing C# knowledge in order to expand your skills. Whether you need to use C++ in an upcoming project, or simply want to learn a new language (or reacquaint yourself with it), this book will help you learn all of the fundamental pieces of C++ so you can begin writing your own C++ programs. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.
C Programming Success in a Day:Beginners' Guide To Fast, Easy And Efficient Learning Of C Programming & Android Programming In a Day! The Power Guide for Beginners In Android App ProgrammingGreat new publication with first time ever released success in a day for programmers!C Programming Success in a Day Are you aware that C Programming is one of the most popular and most commonly used programming languages today? Did you know many expert developers have started with learning C in order to become knowledgeable in computer programming? Were you aware that grade schools and high schools have begun implementing C Programming in their curriculum's? Are you wanting a simple way to understand a step by step action to learning C Programming? While skipping all the technical jargon so many learners fear in programming? If you are having doubts learning the language, do not! C is actually easy to learn. Compared to C++, C is much simpler! You do not need to spend years to become a master of this language. Well start right here! Learn the coding necessary in less than a day, become profound and knowledgeable to move up the ladder to becoming a proficient programmer! It start right now and by the time you finish and implement the steps here, you will have learned everything there is to know in less than a day! Steps covered to become proficient in C Programming include... The basics of c programming Learn to create a program to interact with the user Learn to create a program to think and perform specific functions Building programs to run efficiently with looping Much more programming tips! Android Always had a great idea for an app? Don't think you could ever do one yourself and the cost is too much to put your idea to market! Intimidated with all the technical jargon that comes with programming that is keeping you from developing an app? You do not need to stay out of android programming anymore! This book is for anyone who wants and needs to learn to develop and Android App Develop an app right from the start! Easy, fast and no technical jargon! Book is written for dummies! Walk you through from start to finish covering the following Preparing you for App Development Walking you through your first project Everything you need to know about Eclipse and Content of Android App Development And finally running your very first program
This book provides fundamental principles, design procedures, and design tools for unmanned aerial vehicles (UAVs) with three sections focusing on vehicle design, autopilot design, and ground system design. The design of manned aircraft and the design of UAVs have some similarities and some differences. They include the design process, constraints (e.g., g-load, pressurization), and UAV main components (autopilot, ground station, communication, sensors, and payload). A UAV designer must be aware of the latest UAV developments; current technologies; know lessons learned from past failures; and they should appreciate the breadth of UAV design options. The contribution of unmanned aircraft continues to expand every day and over 20 countries are developing and employing UAVs for both military and scientific purposes. A UAV system is much more than a reusable air vehicle or vehicles. UAVs are air vehicles, they fly like airplanes and operate in an airplane environment. They are designed like air vehicles; they have to meet flight critical air vehicle requirements. A designer needs to know how to integrate complex, multi-disciplinary systems, and to understand the environment, the requirements and the design challenges and this book is an excellent overview of the fundamentals from an engineering perspective. This book is meant to meet the needs of newcomers into the world of UAVs. The materials are intended to provide enough information in each area and illustrate how they all play together to support the design of a complete UAV. Therefore, this book can be used both as a reference for engineers entering the field or as a supplementary text for a UAV design course to provide system-level context for each specialized topic.
Programming in C will teach you how to write programs in the C programming language. Whether you’re a novice or experienced programmer, this book will provide you with a clear understanding of this language, which is the foundation for many object-oriented programming languages such as C++, Objective-C, C#, and Java. This book teaches C by example, with complete C programs used to illustrate each new concept along the way. Stephen Kochan provides step-by-step explanations for all C functions. You will learn both the language fundamentals and good programming practices. Exercises at the end of each chapter make the book ideally suited for classroom use or for self-instruction. All the features of the C language are covered in this book, including the latest additions added with the C11 standard. Appendixes provide a detailed summary of the language and the standard C library, both organized for quick reference. “Absolutely the best book for anyone starting out programming in C. This is an excellent introductory text with frequent examples and good text.…This is the book I used to learn C–it’s a great book.” –Vinit S. Carpenter, Learn C/C++ Today
Essential Skills--Made Easy! Develop, test, and debug iPhone, iPad, and iPod touch applications with help from this practical resource. iOS SDK Programming: A Beginner's Guide shows you how to use Objective-C and Apple's new Xcode 4 development environment with an integrated, easy-to-use Interface Builder. You'll learn which UIView subclasses to use when laying out an iOS app and master all of the iOS user interface controls. Setting application preferences and storing application data are also covered. The book explains how to integrate multimedia into your apps and develop universal apps that run on the iPhone, iPod touch, and iPad. You'll learn how to take advantage of the iPad's larger display and the new features of iOS 4.2. By the end of this book, you'll be ready to create the next bit hit in the iTunes App Store! Designed for Easy Learning: Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Cautions--Errors and pitfalls to avoid Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated
Fï¿1⁄2r dieses Buch mï¿1⁄2ssen Sie kein Vorwissen mitbringen. Trotzdem werden auch fortgeschrittene C-Themen wie Zeiger und verkettete Listen behandelt - und das alles im aktuellen C11-Standard. Der besondere Clou ist die Verwendung der Programmierumgebung Code::Blocks, die es fï¿1⁄2r Windows-, Mac- und Linux-Betriebssysteme gibt. Zahlreiche Beispiele, viele, viele ï¿1⁄2bungen und die Programmtexte zum Herunterladen sorgen dafï¿1⁄2r, dass Sie nach dem Durcharbeiten dieses Buchs ï¿1⁄2ber solide Programmiertechniken verfï¿1⁄2gen. Dann sind Sie bereit fï¿1⁄2r noch mehr: eigene Projekte und das Lernen weiterer Programmiersprachen.
C# is a new object-oriented language that enables programmers to quickly build a wide range of applications. This book takes readers step-by-step through learning C# in an intensive, three-week course.
Python (Computer program language) by Mark Lutz,David Ascher,Dinu C. Gherman
Essential C Programming Language Skills - Made Easy- C Programming Absolute Beginner's Guide! This C Programming book gives a good start and complete introduction for C Programming for Beginner's. Learn the all basics and advanced features of C programming in no time from Bestselling Programming Author Harry. H. Chaudhary. This Book, starts with the basics; I promise this book will make you 100% expert level champion of C Programming. This book contains 1000+ Live C Program's code examples, and 500+ Lab Exercise & 200+ Brain Wash Topic-wise Code book and 20+ Live software Development Project's. All what you need ! Isn't it ? Write powerful C programs...without becoming a technical expert! This book is the fastest way to get comfortable with C, one incredibly clear and easy step at a time. You'll learn all the basics: how to organize programs, store and display data, work with variables, operators, I/O, pointers, arrays, functions, and much more. (See Below List) Who knew how simple C programming could be? This is today's best beginner's guide to writing C programs-and to learning skills you can use with practically any language. Its simple, practical instructions will help you start creating useful, reliable C code. This book covers common core syllabus for All students & Professionals & Hackers. This Book is very serious C Programming stuff: A complete introduction to C Language. You'll learn everything from the fundamentals to advanced topics. If you've read this book, you know what to expect a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other C book you've ever read. Learning a new language is no easy. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study.The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? (A) 1000+ Live C Program's code examples, (B) 500+ Lab Exercises, (C) 200+ Brain Wash Topic-wise Code (D) 20+ Live software Development Project's. (E) Learn Complete C- without fear, . || Inside Chapters. || 1. Preface - Page-6, || Introduction to C. 2. Elements of C Programming Language. 3. Control statements (conditions). 4. Control statements (Looping). 5. One dimensional Array. 6. Multi-Dimensional Array. 7. String (Character Array). 8. Your Brain on Functions. 9. Your Brain on Pointers. 10. Structure, Union, Enum, Bit Fields, Typedef. 11. Console Input and Output. 12. File Handling In C. 13. Miscellaneous Topics. 14. Storage Class. 15. Algorithms. 16. Unsolved Practical Problems. 17. PART-II-120+ Practical Code Chapter-Wise. 18. Creating & Inserting own functions in Liberary. 19. Graphics Programming In C. 20. Operating System Development -Intro. 21. C Programming Guidelines. 22. Common C Programming Errors. 23. Live Software Development Using C.
Typische Programmieraufgaben kreativ lösen am Beispiel von C++
Author: V. Anton Spraul
Publisher: MITP-Verlags GmbH & Co. KG
Typische Programmieraufgaben kreativ lösen am Beispiel von C++ Von der Aufgabe zur Lösung – so gehen Sie vor Probleme analysieren und schrittweise bearbeiten Systematisches Vorgehen lernen und anwenden Aus dem Inhalt: Strategien zur Problemlösung Eingabeverarbeitung Statusverfolgung Arrays Zeiger und dynamische Speicherverwaltung Klassen Rekursion Wiederverwendung von Code Rekursive und iterative Programmierung Denken wie ein Programmierer Die Herausforderung beim Programmieren besteht nicht im Erlernen der Syntax einer bestimmten Sprache, sondern in der Fähigkeit, auf kreative Art Probleme zu lösen. In diesem einzigartigen Buch widmet sich der Autor V. Anton Spraul genau jenen Fähigkeiten, die in normalen Lehrbüchern eher nicht behandelt werden: die Fähigkeit, wie ein Programmierer zu denken und Aufgaben zu lösen. In den einzelnen Kapiteln behandelt er jeweils verschiedene Programmierkonzepte wie beispielsweise Klassen, Zeiger und Rekursion, und fordert den Leser mit erweiterbaren Übungen zur praktischen Anwendung des Gelernten auf. Sie lernen unter anderem: Probleme in diskrete Einzelteile zerlegen, die sich leichter lösen lassen Funktionen, Klassen und Bibliotheken möglichst effizient nutzen und wiederholt verwenden die perfekte Datenstruktur für eine Aufgabenstellung auswählen anspruchsvollere Programmiertechniken wie Rekursion und dynamischen Speicher einsetzen Ihre Gendanken ordnen und Strategien entwickeln, um bestimmte Problemkategorien in Angriff zu nehmen Die Beispiele im Buch werden mit C++ gelöst, die dargestellten kreativen Problemlösungskonzepte gehen aber weit über die einzelnen Programmiersprachen und oft sogar über den Bereich der Informatik hinaus. Denn wie die fähigsten Programmierer wissen, handelt es sich beim Schreiben herausragender Quelltexte um kreative Kunst und der erste Schritt auf dem Weg zum eigenen Meisterwerk besteht darin, wie ein Programmierer zu denken. Über den Autor: V. Anton Spraul hat über 15 Jahre lang Vorlesungen über die Grundlagen der Programmierung und Informatik gehalten. In diesem Buch fasst er die von ihm dabei perfektionierten Verfahren zusammen. Er ist auch Autor von »Computer Science Made Simple«.
Essential skills made easy! Written by Herb Schildt, the world’s leading programming author, this step-by-step book is ideal for first-time programmers or those new to C++. The modular approach of this series, including sample projects and progress checks, makes it easy to learn to use C++ at your own pace.
Create amazing games with Qt 5, C++, and Qt Quick, 2nd Edition
Author: Pavel Vladimirovich Strakhov
Publisher: Packt Publishing Ltd
A complete guide to designing and building fun games with Qt and Qt Quick using associated toolsets Key Features A step by step guide to learn Qt by building simple yet entertaining games Get acquainted with a small yet powerful addition—Qt Gamepad Module, that enables Qt applications to support the use of gamepad hardware Understand technologies such as QML, OpenGL, and Qt Creator to design intuitive games Book Description Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt. What you will learn Install the latest version of Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt Network module Script your game with Qt QML Explore the Qt Gamepad module in order to integrate gamepad support in C++ and QML applications Program resolution-independent and fluid UIs using QML and Qt Quick Control your game flow in line with mobile device sensors Test and debug your game easily with Qt Creator and Qt Test Who this book is for If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. No previous knowledge of Qt is required; however knowledge of C++ is mandatory.
C (Computer program language) by Peter Prinz,Ulla Kirch-Prinz
C - kurz & gut besteht aus zwei Teilen: einer kompakten Beschreibung der Sprache und einer thematisch strukturierten Referenz zur Standardbibliothek. Die Darstellung der Sprache basiert auf dem ANSI-Standard und geht auch auf die Erweiterungen im neuen Standard von 1999 (kurz ANSI C99) ein. Die darin eingefuhrten neuen Datentypen, Funktionen und Makros sind zur besseren Orientierung immer gekennzeichnet, da diese Erweiterungen noch nicht bei allen C-Compilern implementiert sind. Ein knapper Index hilft beim Finden der Funktionen, Typen und anderer Syntax-Elemente. Aus dem Inhalt: Grundlagen Datentypen Ausdrucke und Operatoren Anweisungen Deklarationen Funktionen Praprozessor-Direktiven Die Standardbibliothek"
Learn to program with C++ quickly with this helpful For Dummies guide Beginning Programming with C++ For Dummies, 2nd Edition gives you plain-English explanations of the fundamental principles of C++, arming you with the skills and know-how to expertly use one of the world's most popular programming languages. You'll explore what goes into creating a program, how to put the pieces together, learn how to deal with standard programming challenges, and much more. Written by the bestselling author of C++ For Dummies, this updated guide explores the basic development concepts and techniques of C++ from a beginner's point of view, and helps make sense of the how and why of C++ programming from the ground up. Beginning with an introduction to how programming languages function, the book goes on to explore how to work with integer expressions and character expressions, keep errors out of your code, use loops and functions, divide your code into modules, and become a functional programmer. Grasp C++ programming like a pro, even if you've never written a line of code Master basic development concepts and techniques in C++ Get rid of bugs and write programs that work Find all the code from the book and an updated C++ compiler on the companion website If you're a student or first-time programmer looking to master this object-oriented programming language, Beginning Programming with C++ For Dummies, 2nd Edition has you covered.