Computers

Data Abstraction and Problem Solving With C++

Author: Frank M. Carrano

Publisher: Addison-Wesley

ISBN:

Category: Computers

Page: 968

View: 993

This classic book has been revised to further enhance its focus on data abstraction and data structures using C++. In this new edition, the clarity of the C++ language is enhanced, along with coverage of the latest C++ features, including stronger use of the Standard Template Library. This edition continues with Frank Carrano's lucid writing style, widespread use of examples, and flexible coverage of important topics.
Computer science

Encyclopedia of Computer Science and Technology

Author: Harry Henderson

Publisher: Infobase Publishing

ISBN:

Category: Computer science

Page: 593

View: 705

Presents an illustrated A-Z encyclopedia containing approximately 600 entries on computer and technology related topics.
Business & Economics

Computer Science

Author: J. Glenn Brookshear

Publisher: Addison-Wesley

ISBN:

Category: Business & Economics

Page: 599

View: 603

Now in its ninth edition, this book continues to provide acomprehensive, accessible, and up-to-date introduction to the dynamicfield of computer science using a breadth-first approach. This bookpresents an introductory survey of computer science. It explores thebreadth of the subject while including enough depth to convey anhonest appreciation for the topics involved. The new edition includesreorganization of some key material for enhanced clarity (SoftwareEngineering and Artificial Intelligence chapters), new and expandedmaterial on Security and Data Abstractions, more on ethics anddifferent ethical theories in Chapter 0. Anyone interested in gaining athorough introduction to Computer Science.

Lecture Slides for Programming in C++ (Version 2019-02-04)

Author: Michael D. Adams

Publisher: Michael Adams

ISBN:

Category:

Page: 2516

View: 537

This document, which consists of approximately 2500 lecture slides, offers a wealth of information on many topics relevant to programming in C++, including coverage of the C++ language itself, the C++ standard library and a variety of other libraries, numerous software tools, and an assortment of other programming-related topics. The coverage of the C++ language and standard library is current with the C++17 standard. C++ PROGRAMMING LANGUAGE. Many aspects of the C++ language are covered from introductory to more advanced. This material includes: the preprocessor, language basics (objects, types, values, operators, expressions, control-flow constructs, functions, and namespaces), classes, templates (function, class, variable, and alias templates, variadic templates, template specialization, and SFINAE), lambda expressions, inheritance (run-time polymorphism and CRTP), exceptions (exception safety and RAII), smart pointers, memory management (new and delete operators and expressions, placement new, and allocators), rvalue references (move semantics and perfect forwarding), concurrency (memory models, and happens-before and synchronizes-with relationships), compile-time computation, and various other topics (e.g., copy elision and initialization). C++ STANDARD LIBRARY AND VARIOUS OTHER LIBRARIES. Various aspects of the C++ standard library are covered including: containers, iterators, algorithms, I/O streams, time measurement, and concurrency support (threads, mutexes, condition variables, promises and futures, atomics, and fences). A number of Boost libraries are discussed, including the Intrusive, Iterator, and Container libraries. The OpenGL library and GLSL are discussed at length, along with several related libraries, including: GLFW, GLUT, and GLM. The CGAL library is also discussed in some detail. SOFTWARE TOOLS. A variety of software tools are discussed, including: static analysis tools (e.g., Clang Tidy and Clang Static Analyzer), code sanitizers (e.g., ASan, LSan, MSan, TSan, and UBSan), debugging and testing tools (e.g., Valgrind, LLVM XRay, and Catch2), performance analysis tools (e.g., Perf, PAPI, Gprof, and Valgrind/Callgrind), build tools (e.g., CMake and Make), version control systems (e.g., Git), code coverage analysis tools (e.g., Gcov, LLVM Cov, and Lcov), online C++ compilers (e.g., Compiler Explorer and C++ Insights), and code completion tools (e.g., YouCompleteMe, and LSP clients/servers).
Computers

Data Structures and Algorithms in Java

Author: Robert Lafore

Publisher: Sams Publishing

ISBN:

Category: Computers

Page:

View: 524

Data Structures and Algorithms in Java, Second Edition is designed to be easy to read and understand although the topic itself is complicated. Algorithms are the procedures that software programs use to manipulate data structures. Besides clear and simple example programs, the author includes a workshop as a small demonstration program executable on a Web browser. The programs demonstrate in graphical form what data structures look like and how they operate. In the second edition, the program is rewritten to improve operation and clarify the algorithms, the example programs are revised to work with the latest version of the Java JDK, and questions and exercises will be added at the end of each chapter making the book even more useful. Educational Supplement Suggested solutions to the programming projects found at the end of each chapter are made available to instructors at recognized educational institutions. This educational supplement can be found at www.prenhall.com, in the Instructor Resource Center.
Computers

Algorithms

Author: Kenneth A. Berman

Publisher: Course Technology Ptr

ISBN:

Category: Computers

Page: 962

View: 966

Provides in-depth coverage of traditional and current topics in sequential algorithms, and also gives a solid introduction to the theory of parallel and distributed algorithms reflecting the emergence of modern computing environments such as parallel computers, the Internet, cluster and grid computing.