Performing Arts

How to Read a Film

Author: James Monaco

Publisher: Oxford University Press, USA


Category: Performing Arts

Page: 672

View: 936

Sets movies in the contexts of their aesthetic and technological antecedents and reviews all important factors of and issues pertaining to contemporary film and television production and theory.

Contemporary Jewish Reality in Germany and Its Reflection in Film

Author: Claudia Simone Dorchain

Publisher: Walter de Gruyter


Category: History

Page: 249

View: 282

The notion of “self” and “other” and its representation in artwork and literature is an important theme in current cultural sciences as well as in our everyday life in contemporary Western societies. Moreover, the concept of “self” and “other” and its imaginary dichotomy is gaining more and more political impact in a world of resurfacing ideology-ridden conflicts. The essays deal with Jewish reality in contemporary Germany and its reflection in movies from the special point of view of cultural sciences, political sciences, and religious studies. This anthology presents challengingly new insights into topics rarely covered, such as youth culture or humor, and finally discusses the images of Jewish life as realities still to be constructed.

Contemporary Sino-Japanese Relations on Screen

Author: Griseldis Kirsch

Publisher: Bloomsbury Publishing


Category: History

Page: 256

View: 849

Japan and China look back on a history of friendship as well as friction, particularly in recent decades. As the People's Republic of China's economy began to grow in the 1990s, so did its political weight within Asia and its economical relevance for Japan. Covering the years from 1989 to 2005, this book looks at Sino-Japanese relations through film and television drama in the crucial time of China's ascent to an economic superpower in opposition to Japan's own ailing economy. It provides an overview of how Japan views China through its visual media, offers explanations as to how oppositions between the two countries came to exist, and how and why certain myths about China have been conveyed. Griseldis Kirsch argues that the influence of visual media within society cannot be underestimated, nor should their value be lessened by them being perceived as part of 'popular culture'. Drawing on examples from a crucial 16 years in the history of post-war Japan and China, she explores to what extent these media were influenced by the political discourse of their time. In doing so, she adds another layer to the on-going debate on Sino-Japanese relations, bringing together disciplines such as media studies, history and area studies and thus filling a gap in existing research.
Performing Arts

Light Motives

Author: Randall Halle

Publisher: Wayne State University Press


Category: Performing Arts

Page: 442

View: 260

Light Motives undertakes a long overdue critical reassessment of German popular cinema, challenging the traditional view of German film history and offering new ways to think about popular cinema in general.

Der Us-Amerikanische Präsident Als Schauspiel

Author: Michael Bernhard Pany

Publisher: GRIN Verlag



Page: 60

View: 485

Studienarbeit aus dem Jahr 2010 im Fachbereich Filmwissenschaft, Note: 1, Universitat Wien (Institut fur Theater-, Film- und Medienwissenschaft), Sprache: Deutsch, Abstract: Nachdem die im PS diskutierten Spielfilme hauptsachlich von Schauspielern im Theater oder Spielfilm handelten, entschloss sich der Verfasser der Abschlussarbeit, die US-amerikanische Komodie Dave" aus dem Jahre 1993 unter der Regie von Ivan Reitman zum Untersuchungsgegenstand der Abschlussarbeit zu machen. Dieser Spielfilm handelt von einem Protagonisten, welcher in die Rolle des US-Prasidenten schlupfen soll, da der (im Film) richtige US-Prasident rekonvaleszent ist.

Virtual Art

Author: Oliver Grau

Publisher: MIT Press


Category: Art

Page: 416

View: 830

Although many people view virtual reality as a modern phenomenon, it has its foundations in a history of immersive images. The search for illusionary visual space can be traced back to antiquity. This text shows how virtual art fits into the art history of illusion and immersion.
Motion pictures


Author: Malte Hagener



Category: Motion pictures

Page: 479

View: 113