Fluid Simulation for Computer Graphics

Author: Robert Bridson

Publisher: CRC Press


Category: Computers

Page: 263

View: 665

A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition. Highlights of the Second Edition New chapters on level sets and vortex methods Emphasizes hybrid particle–voxel methods, now the industry standard approach Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation Adds new discussions on meshing, particles, and vortex methods The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.

Real-Time Rendering, Fourth Edition

Author: Duane C. Abbey

Publisher: CRC Press


Category: Computers

Page: 1198

View: 643

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and o

The Art of Fluid Animation

Author: Jos Stam

Publisher: CRC Press


Category: Computers

Page: 257

View: 690

Fluid simulation is a computer graphic used to develop realistic animation of liquids in modern games. The Art of Fluid Animation describes visually rich techniques for creating fluid-like animations that do not require advanced physics or mathematical skills. It explains how to create fluid animations like water, smoke, fire, and explosions through computer code in a fun manner. The book presents concepts that drive fluid animation and gives a historical background of the computation of fluids. It covers many research areas that include stable fluid simulation, flows on surfaces, and control of flows. It also gives one-paragraph summaries of the material after each section for reinforcement. This book includes computer code that readers can download and run on several platforms so they can extend their work beyond what is described in the book. The material provided here is designed to serve as a starting point for aspiring programmers to begin creating their own programs using fluid animation.
Technology & Engineering

Numerical Flow Simulation I

Author: Christian Breitsamter

Publisher: Springer Science & Business Media


Category: Technology & Engineering

Page: 426

View: 253

Computer games

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Author: Eric Lengyel

Publisher: Cengage Learning


Category: Computer games

Page: 576

View: 630

This updated third edition addresses the mathematical skills that a programmer needs to develop a 3D game engine and computer graphics for professional-level games. MATHEMATICS FOR 3D GAME PROGRAMMING & COMPUTER GRAPHICS, THIRD EDITION is suitable for adv

Mathematical Insights into Advanced Computer Graphics Techniques

Author: Yoshinori Dobashi

Publisher: Springer


Category: Mathematics

Page: 163

View: 483

This book presents cutting-edge developments in the advanced mathematical theories utilized in computer graphics research – fluid simulation, realistic image synthesis, and texture, visualization and digital fabrication. A spin-off book from the International Symposium on Mathematical Progress in Expressive Image Synthesis in 2016 and 2017 (MEIS2016/2017) held in Fukuoka, Japan, it includes lecture notes and an expert introduction to the latest research presented at the symposium. The book offers an overview of the emerging interdisciplinary themes between computer graphics and driven mathematic theories, such as discrete differential geometry. Further, it highlights open problems in those themes, making it a valuable resource not only for researchers, but also for graduate students interested in computer graphics and mathematics.

Computer graphics

Author: Alyn Rockwood

Publisher: Addison-Wesley


Category: Computers

Page: 463

View: 532

Accompanying video contains computer graphics presentations, with narratives, from technical papers given at the [26th] (1999) annual SIGGRAPH conference.

An Introduction to SOLIDWORKS Flow Simulation 2017

Author: John Matsson

Publisher: SDC Publications


Category: Computers

Page: 336

View: 406

An Introduction to SOLIDWORKS Flow Simulation 2017 takes you through the steps of creating the SOLIDWORKS part for the simulation followed by the setup and calculation of the SOLIDWORKS Flow Simulation project. The results from calculations are visualized and compared with theoretical solutions and empirical data. Each chapter starts with the objectives and a description of the specific problems that are studied. End of chapter exercises are included for reinforcement and practice of what has been learned. The fourteen chapters of this book are directed towards first-time to intermediate level users of SOLIDWORKS Flow Simulation. It is intended to be a supplement to undergraduate Fluid Mechanics and Heat Transfer related courses. This book can also be used to show students the capabilities of fluid flow and heat transfer simulations in freshman and sophomore courses such as Introduction to Engineering. Both internal and external flow problems are covered and compared with experimental results and analytical solutions. Covered topics include airfoil flow, boundary layers, flow meters, heat exchanger, natural and forced convection, pipe flow, rotating flow, tube bank flow and valve flow.