Computers

Head First Software Development

Author: Dan Pilone

Publisher: "O'Reilly Media, Inc."

ISBN:

Category: Computers

Page: 459

View: 502

Provides information on successful software development, covering such topics as customer requirements, task estimates, principles of good design, dealing with source code, system testing, and handling bugs.
Computers

Head First JQuery

Author: Ryan Benedetti

Publisher: "O'Reilly Media, Inc."

ISBN:

Category: Computers

Page: 500

View: 293

Explains how to build complex scripting functionality with minimal coding, providing coverage of functions ranging from incorporating Ajax apps and overcoming the limits of HTML and CSS to building plug-ins and using animation. Original.
Computers

Head First HTML5 Programming

Author: Eric Freeman

Publisher: "O'Reilly Media, Inc."

ISBN:

Category: Computers

Page: 610

View: 187

HTML has been on a wild ride. Sure, HTML started as a mere markup language, but more recently HTML’s put on some major muscle. Now we’ve got a language tuned for building web applications with Web storage, 2D drawing, offline support, sockets and threads, and more. And to speak this language you’ve got to go beyond HTML5 markup and into the world of the DOM, events, and JavaScript APIs. Now you probably already know all about HTML markup (otherwise known as structure) and you know all aboutCSS style (presentation), but what you’ve been missing is JavaScript (behavior). If all you know about are structure and presentation, you can create some great looking pages, but they’re still just pages. When you add behavior with JavaScript, you can create an interactive experience; even better, you can create full blown web applications. Head First HTML5 Programming is your ultimate tour guide to creating web applications with HTML5 and JavaScript, and we give you everything you need to know to build them, including: how to add interactivity to your pages, how to communicate with the world of Web services, and how to use the great new APIs being developed for HTML5. Here are just some of the things you’ll learn in Head First HTML5 Programing: Learn how to make your pages truly interactive by using the power of the DOM. Finally understand how JavaScript works and take yourself from novice to well-informed in just a few chapters. Learn how JavaScript APIs fit into the HTML5 ecosystem, and how to use any API in your web pages. Use the Geolocation API to know where your users are. Bring out your inner artist with Canvas, HTML5’s new 2D drawing surface. Go beyond just plugging a video into your pages, and create custom video experiences. Learn the secret to grabbing five megabytes of storage in every user’s browser. Improve your page’s responsiveness and performance with Web workers. And much more.
Computers

Learning Java by Building Android Games

Author: John Horton

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 392

View: 148

If you are completely new to either Java, Android, or game programming and are aiming to publish Android games, then this book is for you. This book also acts as a refresher for those who already have experience in Java on another platforms or other object-oriented languages.
Computers

Head First PMP

Author: Jennifer Greene

Publisher: "O'Reilly Media, Inc."

ISBN:

Category: Computers

Page: 834

View: 889

Learn the latest principles and certification objectives in The PMBOK Guide, Fourth Edition, in a unique and inspiring way with Head First PMP . The second edition of this book helps you prepare for the PMP certification exam using a visually rich format designed for the way your brain works. You'll find a full-length sample exam included inside the book. More than just proof of passing a test, a PMP certification means that you have the knowledge to solve most common project problems. But studying for a difficult four-hour exam on project management isn't easy, even for experienced project managers. Drawing on the latest research in neurobiology, cognitive science, and learning theory, Head First PMP offers you a multi-sensory experience that helps the material stick, not a text-heavy approach that puts you to sleep. This book will help you: Learn PMP's underlying concepts to help you understand the PMBOK principles and pass the certification exam with flying colors Get 100% coverage of the latest principles and certification objectives in The PMBOK Guide, Fourth Edition, including two new processes: Collect Requirements and Identify Stakeholders Make use of a thorough and effective preparation guide with hundreds of practice questions and exam strategies Explore the material through puzzles, games, problems, and exercises that make learning easy and entertaining Head First PMP puts project management principles into context to help you understand, remember, and apply them -- not just on the exam, but also on the job.
Computers

Adobe ColdFusion Anthology

Author: Michael Dinowitz

Publisher: Apress

ISBN:

Category: Computers

Page: 528

View: 344

Adobe ColdFusion remains one of today’s significant Web services tools and frameworks, and stands to become even more important as a possible primary tool for cloud development as well. As important as ColdFusion is and continues to become, we thought it would be a good idea to tap the leading authority on ColdFusion, the Fusion Authority. We asked this community to compile the most important issues in their developer and user experiences into one single volume—an anthology of the most current technical articles published in the Fusion Authority Quarterly Update. In it, you’ll get the following: The best and brightest ColdFusion expertise available today, from inside and outside of Adobe The most up-to-date content with the latest releases of ColdFusion Case studies and instances where ColdFusion is used in cloud-based development Rather than take a soup-to-nuts approach that covers every single topic, including those that most people have learned already, this book takes specific items of interest and explains them so that you can hit the ground running, rather than having to wait until you’ve read the entire book.
Computers

Object-oriented Analysis and Simulation

Author: David R. C. Hill

Publisher: Addison Wesley Longman

ISBN:

Category: Computers

Page: 291

View: 379

This text aims to bring together the techniques of advanced software engineering and simulation modelling. It is a guide for students and professionals confronted with the need to master modelling techniques which meet the challenges inherent in the design