This book is designed to help those at the beginner level of java learner to understand Java in programmatic view. To enhance their basic knowledge of java language, this book comes with a lot of samples of simple java programs to guide readers in programming java in GUI environment. Hence, readers just not to learn how to program the JAVA based on proven samples of codes, instead more on to look and feel their program via GUI appearance that they had been produced. Simple word, this Java Look and Feel book is a guide to develop JAVA program in GUI environment plus with their function and operation in making them as a complete GUI application based on JAVA language.
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It is appropriate both for computer science undergraduate graphics programming courses in degree programs that emphasize Java, and for professionals interested in mastering 3D graphics skills who prefer Java. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh. Includes companion DVD with source code, models, textures, etc. used in the book. Features: • Includes new sections on implementing soft shadows, performance optimization, and updated tools and libraries such as the JOML math library and Nvidia’s Nsight. • Covers modern OpenGL 4.0+ shader programming in Java, using Windows or Mac. • Illustrates every technique with complete running code examples. Everything needed to install JOGL and run every example is provided and fully explained. • Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples.
This book provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples and detailed explanations. Every shader stage is explored, starting with the basics of modeling, lighting, textures, etc., up through advanced techniques such as tessellation, soft shadows, and generating realistic materials and environments. The book includes companion files with all of the source code, models, textures, skyboxes and normal maps used in the book. Features: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh. Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example is provided and fully explained. Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment). Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, and 3D materials such as wood and marble. Explains how to optimize code for performance, and use modern development tools such as the NVIDIA® NsightTM debugger. Includes companion files with all of the code, object models, figures, textures, skyboxes and skydomes, height and normal maps used throughout the book.
This fully revised eighth edition of Joyce Farrell’s PROGRAMMING LOGIC AND DESIGN: COMPREHENSIVE prepares student programmers for success by teaching them the fundamental principles of developing structured program logic. Widely used in foundational Programming courses, this popular text takes a unique, language-independent approach to programming, with a distinctive emphasis on modern conventions. Noted for its clear, concise writing style, the book eliminates highly technical jargon while introducing universal programming concepts and encouraging a strong programming style and logical thinking. This edition’s comprehensive approach prepares students for all programming situations with introductions to object-oriented concepts, UML diagrams, and databases. Quick Reference boxes, a feature new to this edition, provide concise explanations of important programming concepts. Each chapter now also contains a Maintenance Exercise, in which the student is presented with working logic that can be improved. In addition to each chapter’s text-based Debugging Exercises, this edition now includes Flowchart Debugging Exercises as well. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
NOTE: You are purchasing a standalone product; MyProgrammingLab does not come packaged with this content. If you would like to purchase both the physical text and MyProgrammingLab search for ISBN-10: 0133450732/ISBN-13: 9780133450736 . That package includes ISBN-10: 0133146146/ISBN-13: 9780133146141 and ISBN-10: 0133378713/ISBN-13: 9780133378719. MyProgrammingLab should only be purchased when required by an instructor For Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language. This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs and takes an early-objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Ninth Edition encourages students to connect computers to the community, using the Internet to solve problems and make a difference in our world. All content has been carefully fine-tuned in response to a team of distinguished academic and industry reviewers. MyProgrammingLab for C++ How to Program is a total learning package. MyProgrammingLab is an online homework, tutorial, and assessment program that truly engages students in learning. It helps students better prepare for class, quizzes, and exams--resulting in better performance in the course--and provides educators a dynamic set of tools for gauging individual and class progress. And, MyProgrammingLab comes from Pearson, your partner in providing the best digital learning experience. View the Deitel Buzz online to learn more about the newest publications from the Deitels.
Readers prepare for programming success with the fundamental principles of developing structured program logic found in Farrell’s fully revised PROGRAMMING LOGIC AND DESIGN, COMPREHENSIVE, 9E. Ideal for mastering foundational programming, this popular book takes a unique, language-independent approach to programming with a distinctive emphasis on modern conventions. Noted for its clear writing style and complete coverage, the book eliminates highly technical jargon while introducing readers to universal programming concepts and encouraging a strong programming style and logical thinking. Frequent side notes and Quick Reference boxes provide concise explanations of important programming concepts. Each chapter also contains learning objectives, a concise summary, and a helpful list of key terms. End-of-chapter material ensures comprehension with multiple-choice review, programming and debugging exercises, and a maintenance exercise that provides practice in improving working logic. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
The Ninth International Conference on Reliable Software Technologies, Ada- Europe 2004, took place in Palma, Spain, June 14–18, 2004. It was sponsored by Ada-Europe, the European federation of national Ada societies, and Ada- Spain, in cooperation with ACM SIGAda. It was organized by members of the University of the Balearic Islands (UIB). As in past years, the conference comprised a three-day technical program, during which the papers contained in these proceedings were presented, along with vendor presentations. The technical program was bracketed by two tutorial days, when the attendees had the opportunity to catch up on a variety of topics related to the ?eld, at both introductory and advanced levels. Furthermore, the conference was accompanied by an exhibition where vendors presented their products for supporting reliable-software development. Invited Speakers Theconferencepresentedfourdistinguishedspeakers,whodeliveredstate-of-t- art information on topics of great importance, both for now and for the future of software engineering: – S. Tucker Taft, SoftCheck Inc., USA Fixing software before it breaks: using static analysis to help solve the so- ware quality quagmire – Martin Gogolla, University of Bremen, Germany Bene?ts and problems of formal methods – Antoni Oliv ́ e, Polytechnical University of Catalonia, Spain On the role of conceptual schemas in information systems’ development – Stephen Vinoski, IONA Technologies in Waltham, USA Can middleware be reliable? Wewouldliketoexpressoursinceregratitudetothesedistinguishedspeakers, well known to the community, for sharing their insights with the conference participants. Submitted Papers Alargenumberofpapersweresubmitted,fromasmanyas15di?erentcountries.