Computers

OpenCV 3 Computer Vision Application Programming Cookbook

Author: Robert Laganiere

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 474

View: 130

Recipes to help you build computer vision applications that make the most of the popular C++ library OpenCV 3 About This Book Written to the latest, gold-standard specification of OpenCV 3 Master OpenCV, the open source library of the computer vision community Master fundamental concepts in computer vision and image processing Learn about the important classes and functions of OpenCV with complete working examples applied to real images Who This Book Is For OpenCV 3 Computer Vision Application Programming Cookbook Third Edition is appropriate for novice C++ programmers who want to learn how to use the OpenCV library to build computer vision applications. It is also suitable for professional software developers who wish to be introduced to the concepts of computer vision programming. It can also be used as a companion book for university-level computer vision courses. It constitutes an excellent reference for graduate students and researchers in image processing and computer vision. What You Will Learn Install and create a program using the OpenCV library Process an image by manipulating its pixels Analyze an image using histograms Segment images into homogenous regions and extract meaningful objects Apply image filters to enhance image content Exploit the image geometry in order to relay different views of a pictured scene Calibrate the camera from different image observations Detect people and objects in images using machine learning techniques Reconstruct a 3D scene from images In Detail Making your applications see has never been easier with OpenCV. With it, you can teach your robot how to follow your cat, write a program to correctly identify the members of One Direction, or even help you find the right colors for your redecoration. OpenCV 3 Computer Vision Application Programming Cookbook Third Edition provides a complete introduction to the OpenCV library and explains how to build your first computer vision program. You will be presented with a variety of computer vision algorithms and exposed to important concepts in image and video analysis that will enable you to build your own computer vision applications. This book helps you to get started with the library, and shows you how to install and deploy the OpenCV library to write effective computer vision applications following good programming practices. You will learn how to read and write images and manipulate their pixels. Different techniques for image enhancement and shape analysis will be presented. You will learn how to detect specific image features such as lines, circles or corners. You will be introduced to the concepts of mathematical morphology and image filtering. The most recent methods for image matching and object recognition are described, and you'll discover how to process video from files or cameras, as well as how to detect and track moving objects. Techniques to achieve camera calibration and perform multiple-view analysis will also be explained. Finally, you'll also get acquainted with recent approaches in machine learning and object classification. Style and approach This book will arm you with the basics you need to start writing world-aware applications right from a pixel level all the way through to processing video sequences.
Computers

OpenCV 3.x with Python By Example

Author: Gabriel Garrido Calvo

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 268

View: 989

Learn the techniques for object recognition, 3D reconstruction, stereo imaging, and other computer vision applications using examples on different functions of OpenCV. Key Features Learn how to apply complex visual effects to images with OpenCV 3.x and Python Extract features from an image and use them to develop advanced applications Build algorithms to help you understand image content and perform visual searches Get to grips with advanced techniques in OpenCV such as machine learning, artificial neural network, 3D reconstruction, and augmented reality Book Description Computer vision is found everywhere in modern technology. OpenCV for Python enables us to run computer vision algorithms in real time. With the advent of powerful machines, we have more processing power to work with. Using this technology, we can seamlessly integrate our computer vision applications into the cloud. Focusing on OpenCV 3.x and Python 3.6, this book will walk you through all the building blocks needed to build amazing computer vision applications with ease. We start off by manipulating images using simple filtering and geometric transformations. We then discuss affine and projective transformations and see how we can use them to apply cool advanced manipulations to your photos like resizing them while keeping the content intact or smoothly removing undesired elements. We will then cover techniques of object tracking, body part recognition, and object recognition using advanced techniques of machine learning such as artificial neural network. 3D reconstruction and augmented reality techniques are also included. The book covers popular OpenCV libraries with the help of examples. This book is a practical tutorial that covers various examples at different levels, teaching you about the different functions of OpenCV and their actual implementation. By the end of this book, you will have acquired the skills to use OpenCV and Python to develop real-world computer vision applications. What you will learn Detect shapes and edges from images and videos How to apply filters on images and videos Use different techniques to manipulate and improve images Extract and manipulate particular parts of images and videos Track objects or colors from videos Recognize specific object or faces from images and videos How to create Augmented Reality applications Apply artificial neural networks and machine learning to improve object recognition Who this book is for This book is intended for Python developers who are new to OpenCV and want to develop computer vision applications with OpenCV and Python. This book is also useful for generic software developers who want to deploy computer vision applications on the cloud. It would be helpful to have some familiarity with basic mathematical concepts such as vectors, matrices, and so on.
Computers

OpenCV 4 Computer Vision Application Programming Cookbook

Author: David Millán Escrivá

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 494

View: 499

Discover interesting recipes to help you understand the concepts of object detection, image processing, and facial detection Key Features Explore the latest features and APIs in OpenCV 4 and build computer vision algorithms Develop effective, robust, and fail-safe vision for your applications Build computer vision algorithms with machine learning capabilities Book Description OpenCV is an image and video processing library used for all types of image and video analysis. Throughout the book, you'll work through recipes that implement a variety of tasks, such as facial recognition and detection. With 70 self-contained tutorials, this book examines common pain points and best practices for computer vision (CV) developers. Each recipe addresses a specific problem and offers a proven, best-practice solution with insights into how it works, so that you can copy the code and configuration files and modify them to suit your needs. This book begins by setting up OpenCV, and explains how to manipulate pixels. You'll understand how you can process images with classes and count pixels with histograms. You'll also learn detecting, describing, and matching interest points. As you advance through the chapters, you'll get to grips with estimating projective relations in images, reconstructing 3D scenes, processing video sequences, and tracking visual motion. In the final chapters, you'll cover deep learning concepts such as face and object detection. By the end of the book, you'll be able to confidently implement a range to computer vision algorithms to meet the technical requirements of your complex CV projects What you will learn Install and create a program using the OpenCV library Segment images into homogenous regions and extract meaningful objects Apply image filters to enhance image content Exploit image geometry to relay different views of a pictured scene Calibrate the camera from different image observations Detect people and objects in images using machine learning techniques Reconstruct a 3D scene from images Explore face detection using deep learning Who this book is for If you’re a CV developer or professional who already uses or would like to use OpenCV for building computer vision software, this book is for you. You’ll also find this book useful if you’re a C++ programmer looking to extend your computer vision skillset by learning OpenCV.
Computers

OpenCV Computer Vision Application Programming Cookbook Second Edition

Author: Robert Laganière

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 374

View: 468

OpenCV 3 Computer Vision Application Programming Cookbook is appropriate for novice C++ programmers who want to learn how to use the OpenCV library to build computer vision applications. It is also suitable for professional software developers wishing to be introduced to the concepts of computer vision programming. It can also be used as a companion book in a university-level computer vision courses. It constitutes an excellent reference for graduate students and researchers in image processing and computer vision.
Computers

Building Computer Vision Projects with OpenCV 4 and C++

Author: David Millán Escrivá

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 538

View: 551

Delve into practical computer vision and image processing projects and get up to speed with advanced object detection techniques and machine learning algorithms Key Features Discover best practices for engineering and maintaining OpenCV projects Explore important deep learning tools for image classification Understand basic image matrix formats and filters Book Description OpenCV is one of the best open source libraries available and can help you focus on constructing complete projects on image processing, motion detection, and image segmentation. This Learning Path is your guide to understanding OpenCV concepts and algorithms through real-world examples and activities. Through various projects, you'll also discover how to use complex computer vision and machine learning algorithms and face detection to extract the maximum amount of information from images and videos. In later chapters, you'll learn to enhance your videos and images with optical flow analysis and background subtraction. Sections in the Learning Path will help you get to grips with text segmentation and recognition, in addition to guiding you through the basics of the new and improved deep learning modules. By the end of this Learning Path, you will have mastered commonly used computer vision techniques to build OpenCV projects from scratch. This Learning Path includes content from the following Packt books: Mastering OpenCV 4 - Third Edition by Roy Shilkrot and David Millán Escrivá Learn OpenCV 4 By Building Projects - Second Edition by David Millán Escrivá, Vinícius G. Mendonça, and Prateek Joshi What you will learn Stay up-to-date with algorithmic design approaches for complex computer vision tasks Work with OpenCV's most up-to-date API through various projects Understand 3D scene reconstruction and Structure from Motion (SfM) Study camera calibration and overlay augmented reality (AR) using the ArUco module Create CMake scripts to compile your C++ application Explore segmentation and feature extraction techniques Remove backgrounds from static scenes to identify moving objects for surveillance Work with new OpenCV functions to detect and recognize text with Tesseract Who this book is for If you are a software developer with a basic understanding of computer vision and image processing and want to develop interesting computer vision applications with OpenCV, this Learning Path is for you. Prior knowledge of C++ and familiarity with mathematical concepts will help you better understand the concepts in this Learning Path.
Computers

Mastering OpenCV 4

Author: Roy Shilkrot

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 280

View: 339

Work on practical computer vision projects covering advanced object detector techniques and modern deep learning and machine learning algorithms Key Features Learn about the new features that help unlock the full potential of OpenCV 4 Build face detection applications with a cascade classifier using face landmarks Create an optical character recognition (OCR) model using deep learning and convolutional neural networks Book Description Mastering OpenCV, now in its third edition, targets computer vision engineers taking their first steps toward mastering OpenCV. Keeping the mathematical formulations to a solid but bare minimum, the book delivers complete projects from ideation to running code, targeting current hot topics in computer vision such as face recognition, landmark detection and pose estimation, and number recognition with deep convolutional networks. You’ll learn from experienced OpenCV experts how to implement computer vision products and projects both in academia and industry in a comfortable package. You’ll get acquainted with API functionality and gain insights into design choices in a complete computer vision project. You’ll also go beyond the basics of computer vision to implement solutions for complex image processing projects. By the end of the book, you will have created various working prototypes with the help of projects in the book and be well versed with the new features of OpenCV4. What you will learn Build real-world computer vision problems with working OpenCV code samples Uncover best practices in engineering and maintaining OpenCV projects Explore algorithmic design approaches for complex computer vision tasks Work with OpenCV’s most updated API (v4.0.0) through projects Understand 3D scene reconstruction and Structure from Motion (SfM) Study camera calibration and overlay AR using the ArUco Module Who this book is for This book is for those who have a basic knowledge of OpenCV and are competent C++ programmers. You need to have an understanding of some of the more theoretical/mathematical concepts, as we move quite quickly throughout the book.
Computers

Computer Vision Projects with OpenCV and Python 3

Author: Matthew Rever

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 182

View: 413

Gain a working knowledge of advanced machine learning and explore Python’s powerful tools for extracting data from images and videos Key Features Implement image classification and object detection using machine learning and deep learning Perform image classification, object detection, image segmentation, and other Computer Vision tasks Crisp content with a practical approach to solving real-world problems in Computer Vision Book Description Python is the ideal programming language for rapidly prototyping and developing production-grade codes for image processing and Computer Vision with its robust syntax and wealth of powerful libraries. This book will help you design and develop production-grade Computer Vision projects tackling real-world problems. With the help of this book, you will learn how to set up Anaconda and Python for the major OSes with cutting-edge third-party libraries for Computer Vision. You'll learn state-of-the-art techniques for classifying images, finding and identifying human postures, and detecting faces within videos. You will use powerful machine learning tools such as OpenCV, Dlib, and TensorFlow to build exciting projects such as classifying handwritten digits, detecting facial features,and much more. The book also covers some advanced projects, such as reading text from license plates from real-world images using Google’s Tesseract software, and tracking human body poses using DeeperCut within TensorFlow. By the end of this book, you will have the expertise required to build your own Computer Vision projects using Python and its associated libraries. What you will learn Install and run major Computer Vision packages within Python Apply powerful support vector machines for simple digit classification Understand deep learning with TensorFlow Build a deep learning classifier for general images Use LSTMs for automated image captioning Read text from real-world images Extract human pose data from images Who this book is for Python programmers and machine learning developers who wish to build exciting Computer Vision projects using the power of machine learning and OpenCV will find this book useful. The only prerequisite for this book is that you should have a sound knowledge of Python programming.
Computers

Python Game Programming By Example

Author: Alejandro Rodas de Paz

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 230

View: 687

A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python's clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player's real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.
Computers

Information Systems Design and Intelligent Applications

Author: Suresh Chandra Satapathy

Publisher: Springer

ISBN:

Category: Computers

Page: 669

View: 495

The third international conference on INformation Systems Design and Intelligent Applications (INDIA – 2016) held in Visakhapatnam, India during January 8-9, 2016. The book covers all aspects of information system design, computer science and technology, general sciences, and educational research. Upon a double blind review process, a number of high quality papers are selected and collected in the book, which is composed of three different volumes, and covers a variety of topics, including natural language processing, artificial intelligence, security and privacy, communications, wireless and sensor networks, microelectronics, circuit and systems, machine learning, soft computing, mobile computing and applications, cloud computing, software engineering, graphics and image processing, rural engineering, e-commerce, e-governance, business computing, molecular computing, nano-computing, chemical computing, intelligent computing for GIS and remote sensing, bio-informatics and bio-computing. These fields are not only limited to computer researchers but also include mathematics, chemistry, biology, bio-chemistry, engineering, statistics, and all others in which computer techniques may assist.