Computers

Python in 24 Hours, Sams Teach Yourself

Author: Katie Cunningham

Publisher: Sams Publishing

ISBN: 0133354466

Category: Computers

Page: 320

View: 9063

In just 24 sessions of one hour or less, Sams Teach Yourself Python in 24 Hours will help you get started fast, master all the core concepts of programming, and build anything from websites to games. Using this book’s straightforward, step-by-step approach, you’ll move from the absolute basics through functions, objects, classes, modules, database integration, and more. Every lesson and case study application builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Python development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Warnings alert you to possible problems and give you advice on how to avoid them. Learn how to… Install and run the right version of Python for your operating system Store, manipulate, reformat, combine, and organize information Create logic to control how programs run and what they do Interact with users or other programs, wherever they are Save time and improve reliability by creating reusable functions Master Python data types: numbers, text, lists, and dictionaries Write object-oriented programs that work better and are easier to improve Expand Python classes to make them even more powerful Use third-party modules to perform complex tasks without writing new code Split programs to make them more maintainable and reusable Clearly document your code so others can work with it Store data in SQLite databases, write queries, and share data via JSON Simplify Python web development with the Flask framework Quickly program Python games with PyGame Avoid, troubleshoot, and fix problems with your code
Technology & Engineering

Sams Teach Yourself Python Programming for Raspberry Pi in 24 Hours

Author: Richard Blum,Christine Bresnahan

Publisher: Pearson Education

ISBN: 0789752050

Category: Technology & Engineering

Page: 582

View: 4360

Provides step-by-step lessons that teach Python programming on Raspberry Pi, covering such topics as working with modules, writing scripts, using loops, creating functions, and exploring object-oriented programming.
Computers

Sams Teach Yourself Node.js in 24 Hours

Author: George Ornbo

Publisher: Sams Publishing

ISBN: 9780672335952

Category: Computers

Page: 442

View: 8232

Presents lessons on how to build server-side applications using the Node.js platform.
Computers

Sams Teach Yourself Java in 24 Hours (Covering Java 7 and Android)

Author: Rogers Cadenhead

Publisher: Sams Publishing

ISBN: 0132841711

Category: Computers

Page: 432

View: 2548

Sams Teach Yourself Java in 24 Hours, Sixth Edition Covering Java 7 and Android Development In just 24 lessons of one hour or less, you can learn how to create Java applications. Using a straightforward, step-by-step approach, popular author Rogers Cadenhead helps you master the skills and technology you need to create desktop and web programs, web services, and even an Android app in Java. Full-color figures and clear step-by-step instructions visually show you how to program with Java. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes, Tips, and Cautions provide related information, advice, and warnings. Learn how to… Set up your Java programming environment Write your first working program in just minutes Control program decisions and behavior Store and work with information Build straightforward user interfaces Create interactive web programs Use threading to build more responsive programs Read and write files and XML data Master best practices for object-oriented programming Create flexible, interoperable web services with JAX-WS Use Java to create an Android app PART I: Getting Started HOUR 1: Becoming a Programmer HOUR 2: Writing Your First Program HOUR 3: Vacationing in Java HOUR 4: Understanding How Java Programs Work PART II: Learning the Basics of Programming HOUR 5: Storing and Changing Information in a Program HOUR 6: Using Strings to Communicate HOUR 7: Using Conditional Tests to Make Decisions HOUR 8: Repeating an Action with Loops PART III: Working with Information in New Ways HOUR 9: Storing Information with Arrays HOUR 10: Creating Your First Object HOUR 11: Describing What Your Object Is Like HOUR 12: Making the Most of Existing Objects PART IV: Programming a Graphical User Interface HOUR 13: Building a Simple User Interface HOUR 14: Laying Out a User Interface HOUR 15: Responding to User Input HOUR 16: Building a Complex User Interface PART V: Moving into Advanced Topics HOUR 17: Creating Interactive Web Programs HOUR 18: Handling Errors in a Program HOUR 19: Creating a Threaded Program HOUR 20: Reading and Writing Files PART VI: Writing Internet Applications HOUR 21: Reading and Writing XML Data HOUR 22: Creating Web Services with JAX-WS HOUR 23: Creating Java2D Graphics HOUR 24: Writing Android Apps PART VII: Appendixes APPENDIX A: Using the NetBeans Integrated Development Environment APPENDIX B: Where to Go from Here: Java Resources APPENDIX C: This Book’s Website APPENDIX D: Setting Up an Android Development Environment
Computers

Sams Teach Yourself Web Services in 24 Hours

Author: Mike Kopack,Stephen Potts

Publisher: Pearson Education

ISBN: 9780132714457

Category: Computers

Page: 456

View: 9364

According to recent press reports, everyone is developing Web Services, but many are still in the exploratory phase - learning what's involved and how to achieve ROI. This book is designed to give a working introduction to Web Services to help decision-makers prepare for the implementation in their companies. It demystifies the topic by providing a beginning level explanation of what this technology is, what it means to businesses, where to apply it, and how to make it work. Using numerous simple examples, the book explains the core concepts of Web Services: SOAP, UDDI, and WSDL, as well as tools and related concepts that will help create the "big picture" in readers' minds.
Computers

Sams Teach Yourself SQL in 10 Minutes

Author: Ben Forta

Publisher: Sams Publishing

ISBN: 9780672325670

Category: Computers

Page: 242

View: 8345

Explains how to use Structured Query Language to work within a relational database system, including information retrieval, security, data manipulation, and user management.
Computers

Sams Teach Yourself Beginning Programming in 24 Hours

Author: Greg M. Perry

Publisher: Sams Publishing

ISBN: 9780672323072

Category: Computers

Page: 479

View: 6359

Sams Teach Yourself Beginning Programming in 24 Hours, Second Edition explains the basics of programming in the successful 24-Hours format. The book begins with the absolute basics of programming: Why program? What tools to use? How does a program tell the computer what to do? It teaches readers how to program the computer and then moves on by exploring the some most popular programming languages in use. The author starts by introducing the reader to the Basic language and finishes with basic programming techniques for Java, C++, and others.
Computers

Sams Teach Yourself Ruby in 21 Days

Author: Mark Slagell

Publisher: Sams Publishing

ISBN: 9780672322525

Category: Computers

Page: 537

View: 7313

Ruby is a high-level, fully object-oriented programming (OOP) language. It is very powerful and relatively easy to learn, read, and maintain. Sams Teach Yourself Ruby in 21 Days provides the best introduction to this language and addresses one of the key constraints it faces: "The paucity of quality English-language documentation is one of the few things holding Ruby back from widespread adoption," according to Dr. Curtis Clifton of Iowa State University¿s Department of Graduate Computer Science.

R in 24 Hours, Sams Teach Yourself

Author: Andy Nicholls,Richard Pugh,Aimee Gott

Publisher: Sams Publishing

ISBN: 9780672338489

Category:

Page: 400

View: 7030

With the open source R programming language and its immense library of packages, you can perform virtually any data analysis task. Now, in just 24 lessons of one hour or less, you can learn all the skills and techniques you'll need to import, manipulate, summarize, model, and plot data with R, formalize analytical code; and build powerful R packages using current best practices. Each short, easy lesson builds on all that's come before: you'll learn all of R's essentials as you create real R solutions. R in 24 hours, Sams Teach Yourself covers the entire data analysis workflow from the viewpoint of professionals whose code must be efficient, reproducible and suitable for sharing with others. You'll learn all this, and much more: Installing and configuring the R environment Creating single-mode and multi-mode data structures Working with dates, times, and factors Using common R functions, and writing your own Importing, exporting, manipulating, and transforming data Handling data more efficiently, and writing more efficient R code Plotting data with ggplot2 and Lattice graphics Building the most common types of R models Building high-quality packages, both simple and complex - complete with data and documentation Writing R classes: S3, S4, and beyond Using R to generate automated reports Building web applications with Shiny Step-by-step instructions walk you through common questions, issues, and tasks; Q-and-As, Quizzes, and Exercises build and test your knowledge; "Did You Know?" tips offer insider advice and shortcuts; and "Watch Out!" alerts help you avoid pitfalls. By the time you're finished, you'll be comfortable going beyond the book to solve a wide spectrum of analytical and statistical problems with R.
Computers

Sams Teach Yourself C++ in One Hour a Day

Author: Siddhartha Rao

Publisher: Sams Publishing

ISBN: 0132786508

Category: Computers

Page: 768

View: 609

Learn C++ in Just One Hour a Day Completely updated for the C++11 standard, Sams Teach Yourself C++ in One Hour a Day presents the language from a practical point of view, helping you learn how to use C++11 to create faster, simpler, and more efficient C++ applications. Master the fundamentals of C++ and object-oriented programming Understand how C++11 features help you write compact and efficient code using concepts such as lambda expressions, move constructors, and assignment operators Learn the Standard Template Library, including containers and algorithms used in most real-world C++ applications Test your knowledge and expertise using exercises at the end of every lesson Learn on your own time, at your own pace: No previous programming experience required Learn C++11, object-oriented programming, and analysis Write fast and powerful C++ programs, compile the source code with a gcc compiler, and create executable files Use the Standard Template Library’s (STL) algorithms and containers to write feature-rich yet stable C++ applications Develop sophisticated programming techniques using lambda expressions, smart pointers, and move constructors Learn to expand your program’s power with inheritance and polymorphism Master the features of C++ by learning from programming experts Learn C++11 features that allow you to program compact and high-performance C++ applications TABLE OF CONTENTS PART I: THE BASICS LESSON 1: Getting Started with C++11 LESSON 2: The Anatomy of a C++ Program LESSON 3: Using Variables, Declaring Constants LESSON 4: Managing Arrays and Strings LESSON 5: Working with Expressions, Statements, and Operators LESSON 6: Controlling Program Flow LESSON 7: Organizing Code with Functions LESSON 8: Pointers and References Explained PART II: FUNDAMENTALS OF OBJECT-ORIENTED C++ PROGRAMMING LESSON 9: Classes and Objects LESSON 10: Implementing Inheritance LESSON 11: Polymorphism LESSON 12: Operator Types and Operator Overloading LESSON 13: Casting Operators LESSON 14: An Introduction to Macros and Templates PART III: LEARNING THE STANDARD TEMPLATE LIBRARY (STL) LESSON 15: An Introduction to the Standard Template Library LESSON 16: The STL String Class LESSON 17: STL Dynamic Array Classes LESSON 18: STL list and forward_list LESSON 19: STL Set Classes LESSON 20: STL Map Classes PART IV: MORE STL LESSON 21: Understanding Function Objects LESSON 22: C++11 Lambda Expressions LESSON 23: STL Algorithms LESSON 24: Adaptive Containers: Stack and Queue LESSON 25: Working with Bit Flags Using STL PART V: ADVANCED C++ CONCEPTS LESSON 26: Understanding Smart Pointers LESSON 27: Using Streams for Input and Output LESSON 28: Exception Handling LESSON 29: Going Forward APPENDIXES A: Working with Numbers: Binary and Hexadecimal B: C++ Keywords C: Operator Precedence D: Answers E: ASCII Codes
Computers

Sams Teach Yourself JQuery and JavaScript in 24 Hours

Author: Brad Dayley

Publisher: Pearson Education

ISBN: 0672337347

Category: Computers

Page: 638

View: 8139

Provides twenty-four lessons about how to use jQuery and JavaScript to build single-page web apps for multiple devices, with designs that incorporate animations, special effects, and image galleries.
Computers

Sams Teach Yourself Swift in 24 Hours

Author: B. J. Miller

Publisher: Pearson Education

ISBN: 067233724X

Category: Computers

Page: 423

View: 2814

Offers twenty-four lessons teaching how to build next-generation OS X and iOS apps using Apple's new programming language, with step-by-step instructions for such common tasks as using operators, iterating code with loops, and introducing generics.
Computers

Sams Teach Yourself Android Application Development in 24 Hours

Author: Lauren Darcey,Shane Conder

Publisher: Sams Publishing

ISBN: 0672335697

Category: Computers

Page: 485

View: 3822

Offers software developers step-by-step instructions on how to create and distribute their first marketable, professional Android application.
Computers

Sams Teach Yourself Python in 24 Hours

Author: Ivan Van Laningham

Publisher: Sams Publishing

ISBN: 9780672317354

Category: Computers

Page: 510

View: 1984

Twenty-four one-hour-long lessons explore the fundamentals of the computer programming language, examining syntax, language, object oriented design, GUI programming, and the use of Python for CGI applications and as a system administration tool
Computers

Sams Teach Yourself SQL in 24 Hours

Author: Ryan Stephens,Ron Plew,Arie D. Jones

Publisher: Sams Publishing

ISBN: 9780132715126

Category: Computers

Page: 504

View: 7355

In just 24 lessons of one hour or less, you will learn professional techniques to design and build efficient databases and query them to extract useful information. Using a straightforward, step-by-step approach, each lesson builds on the previous one, allowing you to learn the essentials of ANSI SQL from the ground up. Example code demonstrates the authors’ professional techniques, while exercises written for MySQL offer the reader hands-on learning with an open-source database. Included are advanced techniques for using views, managing transactions, database administration, and extending SQL. Step-by-step instructions carefully walk you through the most common SQL tasks. Q&As, Quizzes, and Exercises at the end of each chapter help you test your knowledge. Notes and Tips point out shortcuts and solutions. New terms are clearly defined and explained. Learn how to… Use SQL-2003, the latest standard for the Structured Query Language Design and deploy efficient, secure databases Build advanced queries for information retrieval Sort, group, and summarize information for best presentation Tune databases and queries for maximum performance Understand database administration and security techniques For more than ten years the authors have studied, applied, and documented the SQL standard and its application to critical database systems. Ryan Stephens and Ron Plew are entrepreneurs, speakers, and cofounders of Perpetual Technologies, Inc. (PTI), a fast-growing IT management and consulting firm which specializes in database technologies. They taught database courses for Indiana University–Purdue University in Indianapolis for five years and have authored more than a dozen books on Oracle, SQL, database design, and the high availability of critical systems. Arie D. Jones is Senior SQL Server database administrator and analyst for PTI. He is a regular speaker at technical events and has authored several books and articles. Category: Database Covers: ANSI SQL User Level: Beginning–Intermediate Register your book at informit.com/title/9780672330186 for convenient access to updates and corrections as they become available.
Computers

Apache Spark in 24 Hours, Sams Teach Yourself

Author: Jeffrey Aven

Publisher: Sams Publishing

ISBN: 9780672338519

Category: Computers

Page: 445

View: 3262

Apache Spark is a fast, scalable, and flexible open source distributed processing engine for big data systems and is one of the most active open source big data projects to date. In just 24 lessons of one hour or less, Sams Teach Yourself Apache Spark in 24 Hours helps you build practical Big Data solutions that leverage Spark's amazing speed, scalability, simplicity, and versatility. This book's straightforward, step-by-step approach shows you how to deploy, program, optimize, manage, integrate, and extend Spark-now, and for years to come. You'll discover how to create powerful solutions encompassing cloud computing, real-time stream processing, machine learning, and more. Every lesson builds on what you've already learned, giving you a rock-solid foundation for real-world success. Whether you are a data analyst, data engineer, data scientist, or data steward, learning Spark will help you to advance your career or embark on a new career in the booming area of Big Data. Learn how to * Discover what Apache Spark does and how it fits into the Big Data landscape * Deploy and run Spark locally or in the cloud * Interact with Spark from the shell * Make the most of the Spark Cluster Architecture * Develop Spark applications with Scala and functional Python * Program with the Spark API, including transformations and actions * Apply practical data engineering/analysis approaches designed for Spark * Use Resilient Distributed Datasets (RDDs) for caching, persistence, and output * Optimize Spark solution performance * Use Spark with SQL (via Spark SQL) and with NoSQL (via Cassandra) * Leverage cutting-edge functional programming techniques * Extend Spark with streaming, R, and Sparkling Water * Start building Spark-based machine learning and graph-processing applications * Explore advanced messaging technologies, including Kafka * Preview and prepare for Spark's next generation of innovations Instructions walk you through common questions, issues, and tasks; Q-and-As, Quizzes, and Exercises build and test your knowledge; "Did You Know?" tips offer insider advice and shortcuts; and "Watch Out!" alerts help you avoid pitfalls. By the time you're finished, you'll be comfortable using Apache Spark to solve a wide spectrum of Big Data problems.
Computers

Java Programming 24-Hour Trainer

Author: Yakov Fain

Publisher: John Wiley & Sons

ISBN: 111895145X

Category: Computers

Page: 480

View: 5595

As one of the most popular software languages for building Web applications, Java is often the first programming language developers learn.Completely revised and packed with updates for new versions of Java, the Java Programming 24-Hour Trainer, Second Edition self-paced book + video package provides everything beginners need to get started programming Java with no prior programming experience needed. As with the first edition, Java Programming 24-Hour Trainer features easy-to-follow lessons, reinforced by step-by-step instructions, screencasts, and supplemental exercises, all of which allow readers of all learning styles to master Java programming quickly and painlessly. The more than 10 hours of popular Java programming screencasts from the first edition are completely updated and revised to be more watchable than ever. This edition includes updates for Java SE 8 and Java EE 7 but continues to be useful whatever recent version of Java you choose to learn with. Lessons include: Object-Oriented Programming with Java Class Methods and Constructors Java Syntax: Bits and Pieces Packages, Interfaces, and Encapsulation Programming with Abstract Classes and Interfaces Error handling GUI Basics with Swing Event Handling in Swing GUI GUI Basics with JavaFX - NEW! Developing a game with JavaFX - NEW! Collections Generics Lambda Expressions - NEW! Working with Streams Java Serialization Network Programming Basics Streaming API - NEW! Introduction to Multi-Threading More on Concurrency Working with Databases Using JDBC Rendering Table Data to GUI Annotations and Reflection Remote Method Invocation Java EE 7 Overview - NEW! Programming with Servlets JavaServer Pages Web Applications with WebSockets - NEW! Java Messaging Service Java Naming and Directory Interface Enterprise JavaBeans Java Persistence API RESTful Web Services With JAX-RS Introduction to Spring MVC Framework Introduction to Spring Security - NEW! Build Automation with Gradle - NEW! Java Technical Interviews strong style="color:
Computers

Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself

Author: Aram Cookson,Ryan DowlingSoka,Clinton Crumpler,Tim Johnson

Publisher: Sams Publishing

ISBN: 0134389107

Category: Computers

Page: 496

View: 2067

Want to make games for Windows, Mac, iPad, Android, the web, game consoles, or all of them? Don't know where to begin? Download Unreal Engine 4 for free, and get this book! In just 24 lessons of one hour or less, Sams Teach Yourself Unreal Engine 4 Game Development in 24 Hours will help you master every step of the game development process, and bring everything together in real projects that create real games. Each short, easy lesson builds on all that's come before, guiding you smoothly to mastery. The authors cover all this, and much more: How games and game projects are organized What Unreal Engine 4 does, and how it works Essential Unreal Engine 4 terminology and techniques Creating levels Editing materials, landscape, and foliage Integrating audio into your games Creating amazing effects with the Cascade Editor and Unreal's particle system Visually scripting your games, including level blueprints and FPS encounters Implementing game physics Recognizing and reacting to user inputs Building your executable Working with motion graphics, interfaces, and HUDs Scripting arcade shooters Developing for mobile devices And much more All the project files and assets you'll need are available for download, including "before-and-after" files demonstrating initial setup and proper completion for every exercise. Throughout, step-by-step instructions walk you through common questions, issues, and tasks; Q-and-As, Quizzes, and Exercises build and test your knowledge; "Did You Know?" tips offer insider advice and shortcuts; and "Watch Out!" alerts help you avoid problems. By the time you're finished, you'll have all the skills and code you'll need to build great games with Unreal Engine 4 - no matter what kind of game you want to create, or where you want to deliver it.
Games

Sams Teach Yourself Mod Development for Minecraft in 24 Hours

Author: Jimmy Koene

Publisher: Sams Publishing

ISBN: 0133900533

Category: Games

Page: 432

View: 8756

In Full Color! In just 24 sessions of one hour or less, Sams Teach Yourself Minecraft® Mod Development in 24 Hours will help you transform Minecraft® into anything you can imagine--and share your vision with millions of players worldwide! You’ll learn all the mod development skills you need as you walk through a complete step-by-step project, complete with a mob, new tools, new armor, food, ores, and much more. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for building any mod and creating any world! Step-by-step instructions carefully walk you through the most common Minecraft® mod development tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Set up the environment where you’ll write your mod Create the basics for your mod with the Forge API Establish a framework that makes it easier to build complex mods Work with recipes and other small modifications Create multiple recipes, items, blocks, and entities at once Cook up food items that heal your players Make custom pickaxes, shovels, and completely original tools Use Tile Entities to create complex and unique mods Create interesting custom armor for players Generate entire worlds, including ores and plants Design and generate new structures with MCEdit Understand Entities and create Entity Models with Techne Code mobs with a custom Entity Model Manufacture Throwables Edit Minecraft® functionality without breaking other mods Structure, package, and release your mod Master Java programming techniques you can use far beyond Minecraft® This book was not created by and is not endorsed by Notch Development AB Corporation/Mojang Synergies AB Corporation.