Commercial art

Storyboard Design

Grundlagen, Übungen, Techniken ; ein Kurs für Illustratoren, Regisseure, Produzenten und Drehbuchautoren

Author: N.A

Publisher: N.A

ISBN: 9783830713432

Category: Commercial art

Page: 192

View: 1097

Business & Economics

Sprint

Wie man in nur fünf Tagen neue Ideen testet und Probleme löst

Author: Jake Knapp,Braden Kowitz,John Zeratsky

Publisher: Redline Wirtschaft

ISBN: 3864149061

Category: Business & Economics

Page: 256

View: 7340

Unternehmer, Gründer und Teams stehen täglich vor der Herausforderung: Womit soll man zuerst anfangen, worauf sich am meisten fokussieren? Und wie viele Diskussionen und Meetings sind nötig, bevor man ganz sicher die garantiert richtige Lösung hat? Die Folge ist, dass allzu oft das Projekt auf der Stelle tritt und man überhaupt nicht vorwärtskommt. Dafür gibt es eine geniale Lösung: Sprint. Die ist ein einzigartiger, innovativer und narrensicherer Prozess, mit dem sich die härtesten Probleme in nur fünf Tagen lösen lassen – von Montag bis Freitag. Der Entwickler Jake Knapp entwarf diesen Prozess bei und für Google, wo er seither in allen Bereichen genutzt wird. Zusammen mit John Zeratsky und Braden Kowitz hat er darüber hinaus bereits mehr als 100 Sprints in Firmen aus unterschiedlichen Bereichen durchgeführt. Der Sprint-Prozess bietet praktische Hilfe für Unternehmen aller Größen, vom kleinen Start-up bis hin zum Fortune-100-Unternehmen. Die Methode ist auch für alle anderen bewährt, die vor einem großen Problem stehen, schnell eine Idee testen oder einfach eine Möglichkeit schnell ergreifen wollen.
Storyboards

The Storyboard Design Course

The Ultimate Guide for Artists, Directors, Producers and Scriptwriters

Author: Giuseppe Cristiano

Publisher: N.A

ISBN: 9780500286906

Category: Storyboards

Page: 192

View: 8583

(back cover) Storyboards are the blueprint for a multitude of media productions, including TV shows, movies, commercials, music videos, computer games, and animation. A critical part of the creative process, they can be used to pitch an idea, communicate a concept, help build a budget, and execute an entire shoot. This book is the ultimate storyboard manual, packed with fully-finished art and work-in progress examples from students and industry professionals. As well as being an essential guide for aspiring storyboard artists, this comprehensive book will enable anyone working in media production to get the most out of both the storyboard artist and the storyboard process. Learn how to develop sketching skills, adapt styles, get inspiration, and interpret a script or a brief with help from these practical tutorials and interactive exercises Understand the language of storyboards and the limitations and conventions of different mediums Build scenes, plan shot sequences, and understand the importance of composition, framing, and continuity Set up your own work space and get advice on entering the world of professional storyboard artists Giuseppe Cristiano is a renowned Italian cartoonist, illustrator, director, and storyboard artist. He has produced storyboards for music videos, commercials, films, animation, and multimedia productions, as well as set designs for theater and film. He has been working freelance for many years for companies in the U.S., the U.K., Italy, France, Germany, Spain, and Scandinavia. Giuseepe has also taught storyboarding for film and television in film schools and art schools in Europe.
Design

Storyboard Design Course

Principles, Practice, and Techniques : the Ultimate Guide for Artists, Directors, Producers, and Scriptwriters

Author: Giuseppe Cristiano

Publisher: Barrons Educational Series Incorporated

ISBN: 9780764137327

Category: Design

Page: 192

View: 2556

(back cover) Storyboards are the blueprint for a multitude of media productions, including TV shows, movies, commercials, music videos, computer games, and animation. A critical part of the creative process, they can be used to pitch an idea, communicate a concept, help build a budget, and execute an entire shoot. This book is the ultimate storyboard manual, packed with fully-finished art and work-in progress examples from students and industry professionals. As well as being an essential guide for aspiring storyboard artists, this comprehensive book will enable anyone working in media production to get the most out of both the storyboard artist and the storyboard process. Learn how to develop sketching skills, adapt styles, get inspiration, and interpret a script or a brief with help from these practical tutorials and interactive exercises Understand the language of storyboards and the limitations and conventions of different mediums Build scenes, plan shot sequences, and understand the importance of composition, framing, and continuity Set up your own work space and get advice on entering the world of professional storyboard artists Giuseppe Cristiano is a renowned Italian cartoonist, illustrator, director, and storyboard artist. He has produced storyboards for music videos, commercials, films, animation, and multimedia productions, as well as set designs for theater and film. He has been working freelance for many years for companies in the U.S., the U.K., Italy, France, Germany, Spain, and Scandinavia. Giuseepe has also taught storyboarding for film and television in film schools and art schools in Europe.
Computers

Rapid Contextual Design

A How-to Guide to Key Techniques for User-centered Design

Author: Karen Holtzblatt,Jessamyn Burns Wendell,Shelley Wood

Publisher: Elsevier

ISBN: 0123540518

Category: Computers

Page: 313

View: 8255

Is it impossible to schedule enough time to include users in your design process? Is it difficult to incorporate elaborate user-centered design techniques into your own standard design practices? Do the resources needed seem overwhelming? This handbook introduces Rapid CD, a fast-paced, adaptive form of Contextual Design. Rapid CD is a hands-on guide for anyone who needs practical guidance on how to use the Contextual Design process and adapt it to tactical projects with tight timelines and resources. Rapid Contextual Design provides detailed suggestions on structuring the project and customer interviews, conducting interviews, and running interpretation sessions. The handbook walks you step-by-step through organizing the data so you can see your key issues, along with visioning new solutions, storyboarding to work out the details, and paper prototype interviewing to iterate the design all with as little as a two-person team with only a few weeks to spare! *Includes real project examples with actual customer data that illustrate how a CD project actually works. *Covers the entire scope of a project, from deciding on the number and type of interviews, to interview set up and analyzing collected data. Sample project schedules are also included for a variety of different types of projects. *Provides examples of how-to write affinity notes and affinity labels, build an affinity diagram, and step-by-step instructions for consolidating sequence models. *Shows how to use consolidated data to define a design within tight time frames with examples of visions, storyboards, and paper prototypes. *Introduces CDToolsâ„¢, the first application designed to support customer-centered design.
Art

Motion Graphic Design

Applied History and Aesthetics

Author: Jon Krasner

Publisher: Taylor & Francis

ISBN: 113613381X

Category: Art

Page: 432

View: 3873

Enrich your motion graphic design work with this substantial investigation of aesthetic principles and their application to motion graphics. Historical reference provides context; design principles serve as building blocks; and an examination of method and technique inspire innovations in your own work. Bring your work to the next level with a command of concepts that include: the language of traditional graphic design and how it can be combined with the dynamic visual language of cinema; pictorial design considerations including the relationships between images and type, hierarchy, form and composition; and, how motion is orchestrated and sequenced to enhance artistic expression and conceptual impact.
Computers

Managing Information Technology Resources in Organizations in the Next Millennium

1999 Information Resources Management Association International Conference, Hershey, PA, USA, May 16-19, 1999

Author: Information Resources Management Association. International Conference

Publisher: IGI Global

ISBN: 9781878289513

Category: Computers

Page: 1140

View: 6206

Managing Information Technology Resources in Organizations in the Next Millennium contains more than 200 unique perspectives on numerous timely issues of managing information technology in organizations around the world. This book, featuring the latest research and applied IT practices, is a valuable source in support of teaching and research agendas.
Computers

Learning and Collaboration Technologies

Third International Conference, LCT 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings

Author: Panayiotis Zaphiris,Andri Ioannou

Publisher: Springer

ISBN: 3319394835

Category: Computers

Page: 743

View: 1679

This book constitutes the refereed proceedings of the Third International Conference on Learning and Collaboration Technologies, LCT 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, in conjunction with 14 thematically similar conferences. The 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following thematic sections: instructional design; interaction techniques and platforms for learning; learning performance; web-based, mobile and ubiquitous learning; intelligent learning environments; learning technologies; collaboration technologies; and cultural and social aspects of learning and collaboration technologies.
Design

Exploring Storyboarding

Author: Wendy Tumminello

Publisher: Cengage Learning

ISBN: 9781401827151

Category: Design

Page: 269

View: 7662

Presents a comprehensive guide to developing storyboarding skills for film, television, animation, and other forms of media and includes practical exercises, templates, and illustrative examples.
Business & Economics

Using Prototyping in Instructional Design

Author: Sean Putman

Publisher: Association for Training and Development

ISBN: 1562869604

Category: Business & Economics

Page: 12

View: 2825

Storyboarding and prototyping are key parts of the instructional design process that should not be skipped. Starting the overall design process with a storyboard provides a high-level outline of the intended outcomes of the module, and is an effective way to gather ideas in a graphical format before moving on the physical prototype. Interface prototyping then allows instructional designers to map out the navigation of a training module and garner feedback from stakeholders and users early in the design process. Gathering this information helps designers make decisions about the layout and placement of elements, such as buttons, images, and clickable interactions within the overall arrangement of an interface. This TD at Work will help you: • Define storyboarding and prototyping. • Explain how to storyboard your e-learning solution. • Show you how to create a physical prototype for feedback. • Instruct on how to create a wireframe digital prototype. • Help you create a refined prototype for the final interface design.
Art

The Art of the Storyboard

A filmmaker's introduction

Author: John Hart

Publisher: Taylor & Francis

ISBN: 1136133577

Category: Art

Page: 224

View: 7546

Communicate your vision, tell your story and plan major scenes with simple, effective storyboarding techniques. Using sketches of shots from classic films, from silents to the present day, John Hart leads you through the history and evolution of this craft to help you get to grips with translating your vision onto paper, from the rough sketch to the finished storyboard. More than 150 illustrations from the author's and other storyboard artists' work illuminate the text throughout to help you master the essential components of storyboarding, such as framing, placement of figures, and camera angles. Level: Novice
Business & Economics

Instructional Design for WBT

Author: Philip M. Harris,Orlando S. Castillo

Publisher: American Society for Training and Development

ISBN: 9781562863111

Category: Business & Economics

Page: 16

View: 4743

Designing training for the Web shares many similarities with designing for the classroom environment, yet there are some significant differences as well. This issue shows you how to adapt your current preparation methods for e-learning. It translates the familiar ADDIE model of instructional design to Web-based training, so you can make the transition quickly and easily.
Computers

Kompendium multimediales Lernen

Author: Helmut M. Niegemann,Steffi Domagk,Silvia Hessel,Alexandra Hein,Matthias Hupfer,Annett Zobel

Publisher: Springer-Verlag

ISBN: 3540372261

Category: Computers

Page: 681

View: 896

Multimedia ist aus modernem Lehren und Lernen nicht mehr wegzudenken. Wie lässt sich die Qualität neuer multimedialer Angebote sicherstellen? Welche Standards gibt es? Welche didaktischen Ansätze sind effektiv? Welche aktuellen lehr- und lernpsychologischen Theorien und Befunde sind hilfreich bei der Konzeption, welche technischen Fragen zu berücksichtigen? 33 Kapitel stellen alle wesentlichen Aspekte dar: u.a. Planung, Konzeption (mit didaktischen Entwurfsmustern, sog. design patterns), Interaktivitätsformen, CSCL, Evaluation, Softwaresysteme, Werkzeuge (z.B. Authoring Tools). Ein fundiertes Kompendium für Lehrende, Entwickler und Anwender.
Art

Design Essentials for the Motion Media Artist

A Practical Guide to Principles & Techniques

Author: Angie Taylor

Publisher: Taylor & Francis

ISBN: 1136136851

Category: Art

Page: 320

View: 8746

Master the fundamental concepts and techniques of motion media design so you can apply--and occasionally break--the rules to achieve your communication goals. This authoritative guide presents all of the design essentials in an engaging and inspiring way. Each principle is explained with text, illustration and photography where necessary. An accompanying website will contain any necessary digital files for download, updates and links to other resources.
Computers

Human-computer Interaction

Author: Serengul Smith-Atakan

Publisher: Cengage Learning EMEA

ISBN: 9781844804542

Category: Computers

Page: 204

View: 5291

The aim of [this book] is to introduce you to the fundamentals ... of human-computer interaction (HCI) and to prepare you for more advanced reading on this subject. The aim is to understand better the designs that people need, and to understand the design processes better.-Pref. [This book is] for a one semester course.-Back cover.
Computers

Shaping Web Usability

Interaction Design in Context

Author: Albert Badre

Publisher: Addison-Wesley Professional

ISBN: 9780201729931

Category: Computers

Page: 276

View: 578

The central theme of the book is the focus on Web context. The author's contextual approach to Web design includes treatments of the Web environment, the user, the Web genre, the Web site, and the Web page. Throughout the book, Badre presents Web examples to illustrate concepts, techniques, and guidelines.
Business & Economics

Web Portfolio Design and Applications

Author: John DiMarco

Publisher: IGI Global

ISBN: 1591408563

Category: Business & Economics

Page: 304

View: 1938

"This book defines and gives an overview of the web portfolio and how it is being used in academic programs and professional scenarios"--Provided by publisher.
Computers

Effective Prototyping with Excel

A Practical Handbook for Developers and Designers

Author: Nevin Berger,Michael Arent,Jonathan Arnowitz,Fred Sampson

Publisher: Elsevier

ISBN: 0080916716

Category: Computers

Page: 240

View: 2966

Although recognized as a key to the design process, prototyping often falls victim to budget cuts, deadlines, or lack of access to sophisticated tools. This can lead to sloppy and ineffective prototypes or the abandonment of them altogether. Rather than lose this important step, people are turning to Microsoft Excel® to create effective, simple, and inexpensive prototypes. Conveniently, the software is available to nearly everyone, and most are proficient in its basic functionality. Effective Prototyping with Excel offers how-to guidance on how everyone can use basic Excel skills to create prototypes - ranging from narrative wire frames to hi-fidelity prototypes. A wide array of software design problems and business demands are solved via practical step-by-step examples and illustrations. Step-by-step guide to prototyping with a simple and affordable tool nearly everyone already has on their desktop Quickly and easily allows web and software designers to explore usability, design alternatives, and test theories prior to starting production Perfect companion to Effective Prototyping for Software Makers - with the same author team and full-color treatment, useful case studies, and hands-on exercises
Art

Storyboards: Motion In Art

Author: Mark A. Simon

Publisher: Taylor & Francis

ISBN: 1136134212

Category: Art

Page: 448

View: 6520

Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to : * Develop and Improve your boards * Work with directors * Develop your resume and your portfolio * Market your talent * Create and improve a storyboard using computers Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.
Performing Arts

Professional Storyboarding

Rules of Thumb

Author: Sergio Paez,Anson Jew

Publisher: Taylor & Francis

ISBN: 0240817702

Category: Performing Arts

Page: 257

View: 2067

Storyboarding is a very tough business, and a new storyboarder really needs to have their wits about them and have professional savvy to survive in this competitive field. Storyboarding: Rules of Thumb offers highly illustrative examples of basic storyboarding concepts, as well as sound, career-oriented advice for the new artist. This book also features a number of veteran storyboard artists sharing their experiences in the professional world.