Beginning with the triple impulses of Naturalism, symbolism and the grotesque, the bulk of the book concentrates on the most famous directors of this century - Stanislavski, Reinhardt, Graig, Meyerhold, Piscator, Brecht, Artuaud and Grotowski. Braun's guide is more practical than theoretical, delineating how each director changed the tradition that came before him.
Archives by Ceylon. Jātika Lēkhanārakṣaka Depārtamēntuva
Developing a model of narrative based on game theory, Thomas Leitch offers a compelling new explanation for the distinctiveness and power of Hitchcock's films. Games such as the director's famous cameo appearances, the author says, allow the audience simultaneously to immerse itself in the world created by the narrative and to stand outside that world and appreciate the self-consciously suspenseful or comic techniques that make the movie peculiarly Hitchcockian. A crucial aspect of the director's gameplaying, Leitch contends, emerges in the way he repeatedly redefines the rules. Leitch divides Hitchcock's career into key periods in which one set of games gives way to another, reflecting changes in the director's concerns and the conditions under which he was making movies at the time. For example, the films of his late British period (the original Man Who Knew Too Much, The 39 Steps, The Lady Vanishes) pivot on witty situational games that continually surprise the viewers; the American films that followed in the next decade (Rebecca, Notorious, The Paradine Case) depend more on drawing the viewer into a close identification with a central character and that character's plight. These films in turn are followed by such works as Rope and Strangers on a Train, in which cat-and-mouse games--between characters, between Hitchcock and the characters, between Hitchcock and the audience--are the driving force. By repeatedly redefining what it means to be a Hitchcock film, Leitch explains, the director fosters a highly ambivalent attitude toward such concerns as the value of domesticity, the loss of identity, and the need for--and fear of--suspenseful apprehension.
Labor laws and legislation, International by International Labour Office
A MAN WITH SOMETHING TO CHANGE. Graham Weber, the new director of the CIA, is tasked with revolutionising an agency in crisis. Never intimidated by a challenge, Weber intends to do just that. A HACKER WITH SOMETHING TO EXPOSE. Weber's task greatens when a young computer genius approaches the CIA with proof their systems have been compromised. There is a breach. There is a mole. A WOMAN WITH SOMETHING TO PROVE. The agent who takes this walk-in is K. J. Sandoval - a frustrated yet ambitious base chief desperate to prove her worth to the agency and its new director. Weber must move quickly. And he must choose his allies carefully, if he is to succeed in identifying an enemy that is inside the gates, and out to destroy him.
As a director, you must have a concept, a "director's idea", to shape your approach to the actors, the camera, and the script. With this clear idea your film will be deeper and more effective, and you will be able to differentiate--and therefore make the choice--between competent directing and great directing. Using case studies of famous directors as real-world examples of "director's ideas", the author has provided the theory and the practice to help directors immediately improve their work.
The Director as Collaborator teaches essential directing skills while emphasizing how directors and theater productions benefit from collaboration. Good collaboration occurs when the director shares responsibility for the artistic creation with the entire production team, including actors, designers, stage managers, and technical staff. Leadership does not preclude collaboration; in theater, these concepts can and should be complementary. Students will develop their abilities by directing short scenes and plays and by participating in group exercises. New to the second edition: updated interviews, exercises, forms, and appendices new chapter on technology including digital research, previsualization and drafting programs, and web-sharing sites new chapter on devised and ensemble-based works new chapter on immersive theater, including material and exercises on environmental staging and audience–performer interaction