Number and Logic Puzzles

Author: The Times Mind Games

Publisher: Collins

ISBN: 9780008190309

Category:

Page: 384

View: 6107

Test your powers of logic and mental agility with this mixed collection of 500 number and logic puzzles from the MindGames section of The Times. With more than 500 assorted number and logic puzzles, this collection contains the favourites Suko, Brain Trainer, Cell Blocks, Futoshiki, Kakuro, Set Square and KenKen. The perfect gift for all number and logic puzzle enthusiasts.

The Times Mind Games Number and Logic Puzzles Book 2

Author: The Times Mind Games

Publisher: Times Books

ISBN: 9780008251024

Category:

Page: 384

View: 4003

Test your powers of logic and mental agility with this latest mixed collection of 500 number and logic puzzles from the MindGames section of The Times. With more than 500 assorted number and logic puzzles, this collection contains these favourites: * Brain Trainer - 72 mental maths challenges * Cell Blocks - 96 Japanese logic puzzles * Futoshiki - use the numbers 1-5 to fill in the 72 grids * Kakuro - 64 mathematical crossword puzzles * KenKen - 72 arithmetical logic puzzles * Set Square - 72 mental arithmetic grids * Suko - 96 espresso Su Doku puzzles The perfect gift for all number and logic puzzle enthusiasts.

The Times Mind Games Number and Logic Puzzles Book 3

500 Brain-Crunching Puzzles, Featuring 7 Popular Mind Games

Author: The Times Mind,The Times Uk

Publisher: HarperCollins UK

ISBN: 9780008285333

Category:

Page: 384

View: 2062

With more than 500 assorted number and logic puzzles, this collection contains these favorites: Brain Trainer--72 mental math challenges; Cell Blocks--96 Japanese logic puzzles; Futoshiki--use the numbers 1-5 to fill in the 72 grids; Kakuro--64 mathematical crossword puzzles; KenKen--72 arithmetical logic puzzles; Set Square--72 mental arithmetic grids; and Suko--96 espresso Su Doku puzzle.
Puzzles

The Sunday Times Brain Power Tetonor

200 Challenging Number and Logic Puzzles

Author: The-Times-Mind-Games

Publisher: Collins

ISBN: 9780008290382

Category: Puzzles

Page: 288

View: 5468

A mental arithmetic workout to rival Su Doku! Dozens of compelling and addictive mathematical puzzles to challenge your mental arithmetic and powers of deductive reasoning. For the serious number puzzles addict. Varying levels of difficulty. Tetonor rules: each number in the main grid can be formed by adding or multiplying a pair of numbers in the strip below the grid. Each pair of numbers should be used twice: once as part of an addition and once as part of a multiplication. For example, a 10 and 24 in the main grid may be solved by the sums, 4 + 6 and 4 x 6, respectively. Enter each sum in the boxes below its answer. Any blanks in the strip must be deduced, bearing in mind the numbers are listed in ascending order. Ideal for relaxing at home, on holiday or on the daily commute. Use your mental agility, logic and powers of deduction to tackle this collection of brainteasing puzzles from The Sunday Times. 60 Easy, 80 Medium and 60 Difficult puzzles included.

The Times Mind Games Word Puzzles and Conundrums Book 2

Author: The Times Mind Games

Publisher: Times Books

ISBN: 9780008251031

Category:

Page: 384

View: 6898

Test your word power and rack your brain with this latest mixed collection of 500 puzzles and conundrums from the MindGames section of The Times. With more than 500 assorted word puzzles and conundrums, this collection contains these favourites: * Lexica - 144 letter grid challenges * Polygon - 144 word circle puzzles, how many words can you create? * Scrabble(tm) Challenge - 64 real-life challenges to sharpen your word power * Word Watch - expand your vocabulary with 96 multiple-choice word quizzes * Codewords - test your powers of logic with 52 word and number grids The perfect gift for all word puzzle fans.
Mathematics

Mathematische Knobeleien

Author: Martin Gardner

Publisher: Springer-Verlag

ISBN: 3322859320

Category: Mathematics

Page: 204

View: 7820

The Times Codeword 10

Author: The Times Mind Games

Publisher: HarperCollins UK

ISBN: 9780008285418

Category:

Page: 272

View: 6404

Appearing daily in the newspaper, Codeword is a popular alternative to Su Doku and Crosswords. The concept is simple: each number represents a letter, so, starting with the solved letters, use your logic and vocabulary to reveal more letters, form words, and then crack the code! The Codeword series is so popular because you don't need any prior knowledge, unlike a crossword. You can just pick up a pen and get puzzling. It steadily increases your vocabulary, as the difficulty slowly grows as you progress through the book, and even though you'll be working your brain, it's the perfect way to unwind.
Games & Activities

The Times Codeword

150 Cracking Logic Puzzles

Author: Puzzler Media

Publisher: Times Books

ISBN: 9780007368198

Category: Games & Activities

Page: 192

View: 4489

A second addictive compendium of brand new puzzles that rely on patience, logic, and ingenuity to crack the code The perfect alternative to knowledge-based crosswords and number-crunching sudokus, Codeword is an utterly addictive puzzle designed to test word power and logic. The concept is simple. Each number represents a letter; puzzle-crackers must use a base of solved letters to unveil more letters, form words, and then crack the code. This compelling collection contains 150 new puzzles ranked in increasing levels of difficulty, making this the perfect introductory volume for novices.

Die Glasmenagerie

ein Spiel der Erinnerungen

Author: Tennessee Williams

Publisher: N.A

ISBN: 9783596271092

Category:

Page: 111

View: 510

The Times Train Tracks

200 Visual Brain Teasers from the Times

Author: The Times Mind Games

Publisher: Collins

ISBN: 9780008301699

Category:

Page: 272

View: 7320

This challenging visual puzzle will appeal to lovers of logic and deduction brain teasers. How To Play: A map grid shows two towns, typically A and B. The objective of the puzzle is to lay down tracks to connect the two towns. Numbers around the outside of the grid tell you how many pieces of track are to be placed in each row and column. You can only use straight (horizontal and vertical) and curved (right and left) rails and the track cannot cross over itself. There is something very satisfying in the laying down of tracks. The puzzles are arranged with varying levels of difficulty, where difficulty is largely dependent on the size of the map grid (from 6x6 to 10x10). Puzzles included cover three levels of difficulty: 70 Easy, 70 Moderate, 60 Difficult.

Scheinbildung

was an unserem Wissen alles falsch ist

Author: John Lloyd,John Mitchinson

Publisher: N.A

ISBN: 9783492257541

Category:

Page: 366

View: 6918

Self-Help

Mathe-Magie

Verblüffende Tricks für blitzschnelles Kopfrechnen und ein phänomenales Zahlengedächtnis

Author: Arthur Benjamin,Michael Shermer

Publisher: Heyne Verlag

ISBN: 3641148472

Category: Self-Help

Page: 304

View: 6361

Zaubern mit Zahlen – wer dieses Buch gelesen hat, muss PISA nicht mehr fürchten Wer glaubt, Mathematik sei eine trockene Angelegenheit und Kopfrechnen eine unnötige Quälerei, der irrt sich gewaltig. Denn nach der Lektüre dieses Buches ist es für jeden ein Leichtes, Rechenoperationen mit vier- und fünfstelligen Zahlen in Sekundenschnelle im Kopf auszuführen. Und was wie Zauberei wirkt, ist letztendlich nichts anderes als mathematische Logik, die jedermann beherrschen kann und die dazu noch richtig Spaß macht. • So wird Kopfrechnen kinderleicht! • Mit zahlreichen Übungen und Lösungen
Mathematics

Alex im Wunderland der Zahlen

Eine Reise durch die aufregende Welt der Mathematik

Author: Alex Bellos

Publisher: eBook Berlin Verlag

ISBN: 3827078083

Category: Mathematics

Page: 480

View: 5904

Erinnern wir uns nicht alle mit Schrecken an die ratlosen Momente vor der Tafel im Matheunterricht? Mit Kurvendiskussionen und Dreisatz dürften jedenfalls nur wenige Spaß und Spannung verbinden... Bis jetzt! Denn nun wagt sich Alex Bellos in den Kaninchenbau der Mathematik: in das Reich von Geometrie und Algebra, von Wahrscheinlichkeitsrechnung, Statistik und logischen Paradoxa. Auf der anderen Seite des Erdballs, am Amazonas, zählen die Mitglieder des Indianerstammes der Munduruku nur bis fünf und halten die Vorstellung, dass dies nicht genügen solle, für reichlich lächerlich. Bei uns in Deutschland dagegen finden jährlich die Meisterschaften der besten Kopfrechner der Welt statt - 2010 wurde in Magdeburg eine elfjährige Inderin zur Nummer eins unter den "Mathleten" gekürt. Die Mathe-Weltmeisterin unter den Tieren ist hingegen die Schimpansin Ai, die Alex Bellos im japanischen Inuyama aufspürt und über deren Rechenkünste er nur staunen kann. Auch wenn er von den bahnbrechenden Überlegungen Euklids erzählt oder erklärt, warum man in Japan seine Visitenkarten keinesfalls zu Dodekaedern falten sollte - Bellos führt uns durch das wahrhaft erstaunliche Reich der Zahlen und bringt uns eine komplexe Wissenschaft spielerisch nahe. Mit seiner Mischung aus spannender Reportage, Wissenschaftsgeschichte und mathematischen Kabinettstückchen erbringt er souverän den Beweis, dass die Gleichung Mathematik = Langeweile eindeutig nicht wahr ist. Quod erat demonstrandum.
History

Der Staat / Politeia

Griechisch - Deutsch

Author: Platon

Publisher: Walter de Gruyter

ISBN: 3050092459

Category: History

Page: 1008

View: 5374

Mit seinem Werk Politeia ("Der Staat") wurde Platon zum Begründer einer neuen literarischen Gattung: der politisch-philosophischen Utopie. Schon im Altertum versuchten eine Reihe von Autoren ihm nachzueifern (Theopompos, Euhemeros, Iambulos, parodistisch auch Lukian), und nachdem Thomas Morus mit dem namengebenden Werk "Utopia" (1516) die Gattung gleichsam neu belebt hatte, entstand eine nicht mehr zu überblickende Flut utopischer Entwürfe. Doch nicht nur durch die hier entfaltete Staatslehre erwies sich die "Politeia" als grundlegendes und richtungsweisendes Werk: Platons Ausführungen zu solch verschiedenen philosophischen Gebieten wie der Theorie der Erziehung, der Theorie der Dichtung, der Ethik und Tugendlehre, der Seelenlehre haben die Diskussion bis in unsere Tage beeinflusst. Platon ist aber auch ein Sprachkünstler, der seine Werke als Dialog-"Dramen" meisterhaft gestaltete. Dabei weiß er sich souverän von dem Medium Schrift zu distanzieren, das drei Hauptmängel aufweist: Sie sagt immer dasselbe, kann auf Fragen nicht antworten; sie wendet sich unterschiedslos an alle, weiß nicht, zu wem sie reden und zu wem sie schweigen soll; und wird sie angegriffen, so kann sie sich nicht selbst zur Hilfe kommen. Dass der Kern der platonischen Ideenlehre nicht in dafür ungeeignete Köpfe "gepflanzt" werden kann, beweist das Erste Buch: Das aufgezwungene Gespräch über die Gerechtigkeit mit Polemarchos und dem Sophisten Thrasymachos endet in einer Aporie (so wie Platons Versuche, seine politische Theorie in die Praxis umzusetzen, an der mangelnden Eignung des jungen Herrschers von Syrakus, Dionysios II., scheitern mussten). Erst als Platon (von Buch II an) mit seinen Brüdern Glaukon und Adeimantos das Gesprächsthema wieder aufgreift, kann der Funken der Erkenntnis überspringen, und "Einsicht leuchtet auf".
Games & Activities

Book of Puzzles and Enigmas

Author: Fabrice Mazza,Sylvain Lhullier

Publisher: Chartwell Books

ISBN: 0785834540

Category: Games & Activities

Page: 160

View: 2888

Embark on the unrivaled adventures that await in the puzzles and stories of this ancient-themed collection! The Book of Puzzles & Enigmas looks like an ancient tome that's been sitting on a castle shelf for hundreds of years, though despite it's vintage appearance, it is in fact a new addition to your imaginative world. Illuminated lettering, tasteful illustration, and contemporary style make this book a highly original product. The puzzles inside range from simple riddles to challenging logic puzzles that will have you scratching your head for hours! Fun for the whole family, The Book of Puzzles & Enigmas contains more than 100 superb puzzles that are guaranteed to get your brain spinning and your mind whirring. Set in long ago mythical times, Merlin the Magician, Avalon, King Arthur, and other mythical people and places feature prominently. Within the pages of this beautiful book you will encounter a variety of fascinating brainteasers. There are logical conundrums (watchtower, Allegiance), number puzzles (Inkwell, Rosebush), lateral thinking posers (Mule Driver, Sphinx) and many more to uncover!
Games

Mesmerizing Mind-bending Puzzles

Author: Terry H. Stickels

Publisher: Sterling Publishing Company, Inc.

ISBN: 9780806987743

Category: Games

Page: 94

View: 3027

You’ve looked at the top row of letters on a typewriter hundreds of times, right? Then it should be a snap to figure out the only 10-letter word that can be created from those letters. (TYPEWRITER!) You’ll also want to play Frame Games, which use arrangements of words and numbers to phrase a thought, plus dozens of other visual/letter/number mind-benders.

The Times Su Doku Book 8

Author: N.A

Publisher: HarperCollins UK

ISBN: 000727257X

Category:

Page: 256

View: 2461

The eighth installment of the best-selling Times Su Doku series to feed the nation's desire for yet more Su Doku puzzles.
Games

The Times Samurai Su Doku 5

Author: The Times Mind Games

Publisher: Times Books

ISBN: 9780008173821

Category: Games

Page: 224

View: 7625

For anyone who loves the challenge of Su Doku but manages to solve them within minutes, you can now enjoy the extended mental workout and ultimate endurance test of a five grid interlinked system. This is Su Doku multiplied: every column, row and 3x3 box must contain the digits 1 to 9. Where the puzzles overlap, the rows and columns do not go beyond their usual 9x9 length but the interlocking boxes give you more clues - and more complexity. With another 100 new Samurai puzzles to vex you for hours, lose yourself in the four levels of this book: 10 Easy 40 Mild 40 Difficult 10 Super difficult Even the speediest of Su Doku solvers will be agonising over these ultra-complex, extended brain-teasers. These are the most difficult Su Doku puzzles in The Times range.
Games

The Times Difficult Su Doku Book 6

Author: The Times Mind Games

Publisher: TimesBksUK

ISBN: 9780007465163

Category: Games

Page: 64

View: 995

This is the latest collection of 200 previously unpublished Difficult Su Doku puzzles - perfect for the intermediate Su Doku solver in need of a constant supply of challenging puzzles. You are guaranteed hours of absorbing, brain-stretching entertainment. Since the first Su Doku puzzle appeared in The Times in November 2004, they have become a phenomenon, with over 5 million copies of The Times Su Doku books sold worldwide. You don't need to be a mathematical genius to solve these puzzles; it is simply a question of logic. Each puzzle has a unique solution - and there's no guesswork required. The Times Su Doku remains the original, the best and the market leader.