Supercharge your drawing with the power of photo reference! An essential foundational tool for any aspiring artist! To draw a character consistently and convincingly over an entire story or series, you need a serious reference library--all professionals use them. Inside, find more than 500 awesome-quality color photos depicting popular poses, props, outfits and activities for extraordinary and everyday comic characters--people pointing at heroes flying in the sky, lifting large objects, cowering in fear from impending doom and even doing battle in hand-to-hand combat. Lit with a superior two-source technique, these photos expose dramatic, muscle-revealing shadows and figure contours to add depth, realism and weight to every illustration. Use reference photos to: • Trick viewers into seeing 3-D places, people and things by leveraging art techniques like foreshortening, shading and perspective. • Breathe realism and action into drawings by referencing muscular models ranging in age, gender and ethnicity, brandishing guns, swords and knives while wearing everything from capes and street clothes to spandex shorts. • Explore the nuances of common facial expressions like pain, anger, fear, frustration, joy, shock, confusion and smug satisfaction. • Create dynamic poses including standing, sitting, flying, lifting, punching, kicking, smoking, screaming, drinking, laughing, sword-fighting, ducking...and more!
Read about the riveting stories of Black artists who drew, mostly behind the scenes, superhero, horror, and romance comics in the early years of the industry. The life stories of each man's personal struggles and triumphs are represented as they broke through into a world formerly occupied only by white artists. Using primary source material from World War II-era Black newspapers and magazines, this compelling book profiles pioneers like E.C. Stoner, a descendant of one of George Washington's slaves. Stoner became a renowned fine artist of the Harlem Renaissance. Perhaps more fascinating is Owen Middleton who was sentenced to life in Sing Sing. Then there is Matt Baker, the most revered of the Black artists, whose exquisite art spotlights stunning women and men, and who drew the first groundbreaking Black comic book hero, Vooda! Gorgeously illustrated with rare examples of each artist's work, including full stories from mainstream comic books to rare titles like All-Negro Comics and Negro Heroes, plus unpublished artist's photos and art. Invisible Men: The Trailblazing Black Artists of Comic Books features Ken Quattro’s over 20 years of impeccable research and writing. The social and cultural environments that formed these extraordinary artists are deftly detailed by Quattro in this must-have book!
Created specifically for comic book and fantasy artists, the Colossal Collection of Action Poses features page after page of energetic, high quality, artfully composed reference photos. This isn't your average visual aid full of boring, lifeless models in the same staid poses. In this book, you get WHAM! (Karate chop to the head!) WHOOSH! (Leaping out of danger!) ARGH! (I've been shot!). Running, flying, kicking, wielding weapons, it's all here, along with a great selection of casual activities (talking on the phone, getting dressed, drinking) for carrying your storyline forward. • 1,200 dynamic facial expressions and poses, with an emphasis on action • Extreme angles, perspective and special lighting poses for maximizing drama • Male and female models represent a range of ages and ethnicities • 16 step-by-step demonstrations show how professional comic artists from DC, Marvel and other top publishers use photo references to create cutting-edge art This collection brings together all three previously published Comic Artist's Photo Reference books, along with brand new actions and demonstrations. It's powerful inspiration for drawing smokin' scenes and creating authentic characters that leap off the page.
Contributions by Kenneth Baker, Jaqueline Berndt, Albert Boime, John Carlin, Benoit Crucifix, David Deitcher, Michael Dooley, Damian Duffy, M. C. Gaines, Paul Gravett, Diana Green, Karen Green, Doug Harvey, Charles Hatfield, M. Thomas Inge, Leslie Jones, Jonah Kinigstein, Denis Kitchen, John A. Lent, Dwayne McDuffie, Andrei Molotiu, Alvaro de Moya, Kim A. Munson, Cullen Murphy, Gary Panter, Trina Robbins, Rob Salkowitz, Antoine Sausverd, Art Spiegelman, Scott Timberg, Carol Tyler, Brian Walker, Alexi Worth, Joe Wos, and Craig Yoe Through essays and interviews, Kim A. Munson’s anthology tells the story of the over-thirty-year history of the artists, art critics, collectors, curators, journalists, and academics who championed the serious study of comics, the trends and controversies that produced institutional interest in comics, and the wax and wane and then return of comic art in museums. Audiences have enjoyed displays of comic art in museums as early as 1930. In the mid-1960s, after a period when most representational and commercial art was shunned, comic art began a gradual return to art museums as curators responded to the appropriation of comics characters and iconography by such famous pop artists as Andy Warhol and Roy Lichtenstein. From the first-known exhibit to show comics in art historical context in 1942 to the evolution of manga exhibitions in Japan, this volume regards exhibitions both in the United States and internationally. With over eighty images and thoughtful essays by Denis Kitchen, Brian Walker, Andrei Molotiu, Paul Gravett, Art Spiegelman, Trina Robbins, and Charles Hatfield, among others, this anthology shows how exhibitions expanded the public dialogue about comic art and our expectation of “good art”—displaying how dedicated artists, collectors, fans, and curators advanced comics from a frequently censored low-art medium to a respected art form celebrated worldwide.
Millions of Americans know and love Charlie Brown and Snoopy, Blondie and Dagwood, Doonesbury, Li'l Abner, Garfield, Cathy, Beetle Bailey and other such comic strip characters. Thanks to the cartoonists--the people who have brought and still bring these and other characters to life day after day in the newspapers--the characters have become an entertaining and important part of American culture. Charles Schulz (Peanuts), Chic Young (Blondie), Gary Trudeau (Doonesbury), Al Capp (Li'l Abner), Jim Davis (Garfield), Cathy Guisewite (Cathy), Mort Walker (Beetle Bailey), Rudolph Dirks (The Katzenjammer Kids), Alex Raymond (Rip Kirby), Chester Gould (Dick Tracy), Frank King (Gasoline Alley), Cliff Sterrett (Polly and Her Pals), and other cartoonists whose comic strips appeared in American newspapers between 1945 to 1980 are featured in this work. The author provides a biographical sketch of each cartoonist, with special attention given to the cartoonist's career and characters.
Fantasy comic books, strips, etc by Top Shelf Productions
Carmine Infantino. Steve Ditko. Jack Kirby. Gil Kane. Joe Kubert. Gene Colan. Jim Steranko. Neal Adams. Some of the greatest comic book artists of their generation, who created some of their greatest work during The Silver Age of Comics (circa1956-1970). They not only drew definitive versions of the medium’s greatest characters including The Flash, Batman, Captain America, Superman, Thor, Green Lantern, Spider-Man, Dr. Strange, Green Arrow and more— but set trends in the art of comic book storytelling. Now this popular and influential body of work, along with each artist’s thoughts, ideas and commentary, is presented in The Silver Age of Comic Book Art, a coffee table comic book art history book written and designed in a daringly different format by comic book historian and illustrator Arlen Schumer, and published in hardcover and digital/e-book editions by Archway Publishing (from Simon & Schuster). Dynamic spreads of the actual printed comic art, graphically enlarged, are integrated with comic-styled text, often by the artists themselves, that replaces the original comic book copy with more personalized prose that places the art firmly in the period it was created: the turbulent 1960s. By creating a comic book history book that reads like a comic book, Schumer succeeds spectacularly in making you see, as if for the first time, the comics you’ve been reading your whole life. “Arlen Schumer documents an important period in comic book history, told with an explosive format and stunning design. It reﬂects the kinetic rhythm of the era.” — Will Eisner (1917-2005), creator of The Spirit and the graphic novel A Contract with God "Through the years, I’ve had the pleasure of seeing many books that pay tribute to the art of comics, but Arlen Schumer has created an entirely new format in presenting the art and words of the artists. It's the most comprehensive and personal way a fan or colleague can learn what lies beneath the art. Arlen has found the perfect way to inform and entertain. It’s simply awesome —and the best representation of my work ever!” —Gene Colan (1926-2011), legendary comic book artist “A lovingly crafted tribute to the superhero comic of the 1960s, The Silver Age of Comic Book Art recaptures the four-color visionary surge of the era, its jet-age psychedelic rush of imagination and the titanic, luminous ﬁgures, both real and imaginary, that glittered in its ﬁrmament. For a brief moment in the late 20th century, it seemed as if the spirit of the age wore a vivid leotard, a chest emblem, and traveled in a strobing blur of speed lines. For anyone with any interest in or affection for that moment, this beautiful volume is indispensible.” — Alan Moore, author of Swamp Thing and Watchmen For more on The Silver Age of Comic Book Book Art, join Arlen’s Facebook group of the same name, and visit Arlen’s website: www.arlenschumer.com
Using Comic Art to Improve Speaking, Reading and Writing uses children's interest in pictures, comics and graphic novels as a way of developing their creative writing abilities, reading skills and oracy. The book's underpinning strategy is the use of comic art images as a visual analogue to help children generate, organise and refine their ideas when writing and talking about text. In reading comic books children are engaging with highly complex and structured narrative forms. Whether they realise it or not, their emergent visual literacy promotes thinking skills and develops wider metacognitive abilities. Using Comic Art not only motivates children to read more widely, but also enables them to enjoy a richer imagined world when reading comics, text based stories and their own written work. The book sets out a range of practical techniques and activities which focus on various aspects of narrative, including: using comic art as a visual organiser for planning writing openings and endings identifying with the reader, using different genres and developing characters creating pace, drama, tension and anticipation includes 'Kapow!' techniques to kick start lessons an afterword on the learning value of comics. The activities in Using Comic Art start from this baseline of confident and competent comic-book readers, and show how skills they already possess can be transferred to a range of writing tasks. For instance, the way the panels on a comic's page are arranged can serve as a template for organising paragraphs in a written story or a piece of non-fiction writing. The visual conventions of a graphic novel – the shape of speech bubbles or the way the reader's attention is directed – can inform children in the use of written dialogue and the inclusion of vivid and relevant details. A creative and essential resource for every primary classroom, Using Comic Art is ideal for primary and secondary school teachers and TAs, as well as primary PGCE students and BEd, BA Primary Undergraduates.
The Art of Comics is the first-ever collection of essays published in English devoted to the philosophical topics raised by comics and graphic novels. In an area of growing philosophical interest, this volume constitutes a great leap forward in the development of this fast expanding field, and makes a powerful contribution to the philosophy of art. The first-ever anthology to address the philosophical issues raised by the art of comics Provides an extensive and thorough introduction to the field, and to comics more generally Responds to the increasing philosophical interest in comic art Includes a preface by the renowned comics author Warren Ellis Many of the chapters are illustrated, and the book carries a stunning cover by the rising young comics star David Heatley
Traditional philosophy places a singular emphasis on tragedy, acting under the assumption that tragedy is more profound than comedy. Gelven argues that comedy deserves equal if not greater attention from philosophy. Through the interpretative readings and concrete analysis of three classical works, Gelven shows that comedy provides an access to truth unavailable by any other means. Silvius in Shakespeares's As You Like It, Cherubino in Mozart's The Marriage of Figaro, and Lord Goring in Wilde's An Ideal Husband are examined in terms of why and how they are comic, along with how and why they are seen both as fools and yet as graced. Gelven finds that in revealing the spirit of graced folly, comedy teaches us about our own essence, the fundamental nature of our finitude. This will undoubtedly be of considerable importance not only to philosophical aestheticians or literary critics, but also for those seeking to understand the nature of truth itself.
Find success as a comic book artist with this step-by-step guide to creating, publishing, and marketing your very own comics. The secrets to comic book creation are at your fingertips! This comprehensive guide details the steps to becoming a hit comic book maker—from creating compelling characters and illustrations to getting published and marketing a finished product—and is full of insights from world-famous artists from such companies as DC, Marvel, and Dark Horse. In addition to highlighting tips from seasoned pros, inspiring success stories from young artists are sprinkled throughout along with a resource list of potential publishers to help you hit the ground running. So, You Want to Be a Comic Book Artist? also features in-depth chapters on adapting a storyline for video games and movies, using social media to promote a finished product, and self-publishing your own comic. Whether you’re just starting out or have been drawing comics for years, this book will get you where you want to go.
The Japanese Comic style -- manga -- has become wildly popular throughout North America and the rest of the world, as evidenced by Harper Design’s bestselling “Japanese Comickers.”But the latest vanguard of artists working in this style come not only from Japan, but also Korea (where comics are called “manhwa”) and China (where they are called “manhua.”) Therefore to follow-up the success of “Japanese Comickers,” Harper Design is proud to present Comic Artists - Asia featuring rising comics artists from Korea and Taiwan as well as Japan. Comic Artists - Asia introduces the work of a dozen promising young artists who are non-professional or semi-professional in Japan, Korea and Hong Kong. Each artist profile includes an interview, providing insight into how they work and how they regard their craft as well as a gallery of their breathtaking imagery. and step-by-step or idea sources how they work. A sumptuous presentation of the most cutting-edge practitioners of today’s most popular cartooning style, Comic Artists - Asia is an indispensable addition to every manga fan’s collection.