Games & Activities

Gaming the Iron Curtain

Author: Jaroslav Švelch

Publisher: MIT Press


Category: Games & Activities

Page: 400

View: 189

How amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Aside from the exceptional history of Tetris, very little is known about gaming culture behind the Iron Curtain. But despite the scarcity of home computers and the absence of hardware and software markets, Czechoslovakia hosted a remarkably active DIY microcomputer scene in the 1980s, producing more than two hundred games that were by turns creative, inventive, and politically subversive. In Gaming the Iron Curtain, Jaroslav Švelch offers the first social history of gaming and game design in 1980s Czechoslovakia, and the first book-length treatment of computer gaming in any country of the Soviet bloc. Švelch describes how amateur programmers in 1980s Czechoslovakia discovered games as a medium, using them not only for entertainment but also as a means of self-expression. Sheltered in state-supported computer clubs, local programmers fashioned games into a medium of expression that, unlike television or the press, was neither regulated nor censored. In the final years of Communist rule, Czechoslovak programmers were among the first in the world to make activist games about current political events, anticipating trends observed decades later in independent or experimental titles. Drawing from extensive interviews as well as political, economic, and social history, Gaming the Iron Curtain tells a compelling tale of gaming the system, introducing us to individuals who used their ingenuity to be active, be creative, and be heard.

War Games

Author: Thomas B. Allen

Publisher: McGraw-Hill Companies


Category: History

Page: 402

View: 859

Amiga (Computer)


Author: Tamás Polgár



Category: Amiga (Computer)

Page: 274

View: 642

Chemistry, Technical

Ethyl News




Category: Chemistry, Technical


View: 736

Social Science

Simulations and Gaming Across Disciplines and Cultures

Author: David Crookall

Publisher: SAGE Publications, Incorporated


Category: Social Science

Page: 288

View: 382

The most up-to-date coverage of simulation and gaming as a professional endeavour rather than as a set of subject-relevant techniques is provided in this volume. The book covers: the application of a simulation or game for a specific purpose, for example international conflict; business performance and discourse analysis research; debriefing; ethics; the state of simulation//gaming in different countries; ready-to-use games in biology; employer-employee expectations and statistics; and a complete abstract of all the papers presented at the 25th ISAGA Conference.
Law reports, digests, etc

Pennsylvania State Reports

Author: Pennsylvania. Supreme Court



Category: Law reports, digests, etc


View: 765

Containing cases decided by the Supreme Court of Pennsylvania.

International Casino Law

Author: Anthony N. Cabot

Publisher: Reno, Nev. : Institute for the Study of Gambling and Commercial Gaming, College of Business Administration, University of Nevada


Category: Casinos

Page: 565

View: 209

Computer games

PC Gamer




Category: Computer games


View: 679