Contributions by Phil Bevin, Blair Davis, Marc DiPaolo, Michele Fazio, James Gifford, Kelly Kanayama, Orion Ussner Kidder, Christina M. Knopf, Kevin Michael Scott, Andrew Alan Smith, and Terrence R. Wandtke In comic books, superhero stories often depict working-class characters who struggle to make ends meet, lead fulfilling lives, and remain faithful to themselves and their own personal code of ethics. Working-Class Comic Book Heroes: Class Conflict and Populist Politics in Comics examines working-class superheroes and other protagonists who populate heroic narratives in serialized comic books. Essayists analyze and deconstruct these figures, viewing their roles as fictional stand-ins for real-world blue-collar characters. Informed by new working-class studies, the book also discusses how often working-class writers and artists created these characters. Notably Jack Kirby, a working-class Jewish artist, created several of the most recognizable working-class superheroes, including Captain America and the Thing. Contributors weigh industry histories and marketing concerns as well as the fan community's changing attitudes towards class signifiers in superhero adventures. The often financially strapped Spider-Man proves to be a touchstone figure in many of these essays. Grant Morrison's Superman, Marvel's Shamrock, Alan Moore and David Lloyd's V for Vendetta, and The Walking Dead receive thoughtful treatment. While there have been many scholarly works concerned with issues of race and gender in comics, this book stands as the first to deal explicitly with issues of class, cultural capital, and economics as its main themes.
This work provides an extensive guide for students, fans, and collectors of Marvel Comics. Focusing on Marvel’s mainstream comics, the author provides a detailed description of each comic along with a bibliographic citation listing the publication’s title, writers/artists, publisher, ISBN (if available), and a plot synopsis. One appendix provides a comprehensive alphabetical index of Marvel and Marvel–related publications to 2005, while two other appendices provide selected lists of Marvel–related game books and unpublished Marvel titles.
A Spirited Look at Drinking in Pop Culture Booze-fueled entertainment: Sci-fi and fantasy worlds are full of characters who know that sometimes magic happens at the bar. Drink Like a Geek is a look at iconic drinks and the roles they play in our favorite movies, shows, books, and comics. It’s also a toast to the geeks, nerds, and gamers who keep this culture alive. Flights of fantasy: Drink Like a Geek is a fan encyclopedia and cocktail book. Because audience participation is strongly encouraged, dozens of recipes for otherworldly cocktails, brews, and booze are included. A gift they’ll love: If you’re looking for geek gifts, Drink Like a Geek raises the bar. Homebrewers and mixology nerds who are fans of superheroes, wizards, or intergalactic adventure will also enjoy this book’s celebration of real-world bar-arcades, geeky Tiki culture, and the surprising connections between space and modern booze. In Drink Like a Geek, you’ll find entertainment and drinks for fans who love: • Sci-fi • Comic books • Wizards • Genre TV • B-movies • Videogames • Cosplay and conventions • Space Readers will love this book if they enjoy pun-filled cocktail recipe books and cookbooks like Tequila Mockingbird: Cocktails with a Literary Twist, Gone with the Gin: Cocktails with a Hollywood Twist, The Bob’s Burgers Burger Book: Real Recipes for Joke Burgers, and The Geeky Chef Drinks: Unofficial Cocktail Recipes from Game of Thrones, Legend of Zelda, Star Trek, and More.
For decades, scholars have been making the connection between the design of the superhero story and the mythology of the ancient folktale. Moving beyond simple comparisons and common explanations, this volume details how the workings of the superhero comics industry and the conventions of the medium have developed a culture like that of traditional epic storytelling. It chronicles the continuation of the oral/traditional culture of the early 20th century superhero industry in the endless variations on Superman and shows how Frederic Wertham’s anti-comic crusade in the mid–1950s helped make comics the most countercultural new medium of the 20th century. By revealing how contemporary superhero comics, like Geoff Johns’ Green Lantern and Warren Ellis’s The Authority, connect traditional aesthetics and postmodern theories, this work explains why the superhero comic book flourishes in the “new traditional” shape of our acutely self-conscious digital age.
Now in its ninety-ninth year of publication, this standard Canadian reference source contains the most comprehensive and authoritative biographical information on notable living Canadians. Those listed are carefully selected because of the positions they hold in Canadian society, or because of the contribution they have made to life in Canada. The volume is updated annually to ensure accuracy, and 600 new entries are added each year to keep current with developing trends and issues in Canadian society. Included are outstanding Canadians from all walks of life: politics, media, academia, business, sports, and the arts, from every area of human activity. Each entry details birth date and place, education, family, career history, memberships, creative works, honours and awards, and full addresses. Indispensable to researchers, students, media, business, government, and schools, Canadian Who's Who is an invaluable source of general knowledge.