Packed with battles, blood and thrilling adventure, the third blood-stirring chapter in the story of Raven and his fellow Viking warriors is historical fiction at its very best. We lusted for an even greater prize... It is the one prize that can never be lost or stolen or burnt. And we would find it in Miklagard... Raven and the Wolfpack have suffered. Good men have died and the treasures they fought so hard for have been lost. But to such men as these there is something more valuable than silver. That thing is fame -- for fame is the saga-story that a Viking warrior leaves behind when he dies. Now the sea road leads to Constantinople, which Norsemen call Miklagard, the Great City, for it is there that they might find both riches and glory. But the Great City is far away and the voyage there takes the Fellowship in to unknown waters where they face new enemies. From the wind-whipped marshes of the Carmargue to the crumbling walls and arenas of a decaying Rome, Raven must fight harder for his life than ever before. He must prove himself to others -- and he must watch his back too, for an old enemy is sharpening his treacherous claws. The young warrior with the blood-tainted eye will even challenge the Norns of fate who, it is said, have spun his doom. But the Valkyries are stalking, eager for new heroes to take to Ódin's hall. The clash of sword and axe and spear will ring out in Miklagard and the Fellowship will pay a high price in blood for the fame they seek. From the Trade Paperback edition.
We lusted for an even greater prize: one that can never be lost or stolen or burnt... Raven and his fellow Vikings have suffered. Good men have died. Hard-won treasure has been lost. But for these Norsemen, there is something more precious than gold or silver, and that is fame - for this is what a warrior leaves behind when he has breathed his last. And so the brotherhood sail for Constantinople, the city they call Miklagard. There, it is rumoured, both riches and glory are to be found, but the journey takes them through unknown and dangerous waters - from the wind-whipped marshes of the Camargue to the treachery and faded glory of a once-mighty Rome. For Raven and the Wolfpack there is a high price to pay for the fame they seek. Miklagard's streets may seem paved with gold, but they also run with blood . . . A brilliant, brutal new chapter in the story of Raven, this is historical fiction at its most authentic and exciting.
Take a trip back in time on an edge of your seat adventure-a spellbinding "can't put down" romp with the Vikings of old! The Tenth Century sets the stage for Wolfgar, an epic saga of the Viking era. This sweeping novel spans from the new world in the west to the far reaches of Russia. Shipwrecked and stranded, the vitki Wolfgar and his followers must accept the fate the gods have ordained-that they will remain in a strange new world inhabited by a society totally alien to them. Distraught that his mother has remarried, Ragnar searches for his father Wolfgar, only to have his quest shattered on the North Sea by an unforeseen evil. Torn from his mother as a boy, before he is a man Olaf is forced to shed the blood of an enemy. An heir to the royal house of Norway, to prove his birthright the young barbarian must fight his way in a hostile world. Each thread of this epic tale interweaves into an enjoyable read guaranteed to keep the pages turning!
After defeating the Volgrim witches, life in Orkney is quiet. Too quiet. Before Sam Baron can catch his breath, an army of fire giants led by Surt gather in the Eighth Realm of Musspell, determined to destroy Orkney, and it's all Sam's fault. After all, he took Odin's life with an ancient cursed dagger, and now, mankind has lost its protector. To make matters worse, the God of Mischief, Loki, is on the loose and determined to reunite with his evil wife, Angerboda, and their three children: Fenrir the wolf, Jormungand the sea serpent, and Helva, Goddess of Death. Orkney's only hope lies with Sam and his stalwart friends. As Surt prepares to launch his forces against Orkney, Sam and two of his fellow witches, Perrin and Mavery, set out on a journey to rescue Odin, aided by Skidbladnir, a magical ship of the gods that can fly over land and sea, and Geela, a Valkyrie who can transform into a battle-ready goose. Meanwhile, Leo and Keely travel north to stop Loki from starting a war between the Eifalians and the Vanir, while Howie is left to watch over Skara Brae. With time running out, our heroes try frantically to prove once again that they can find the courage to do what's needed when the odds are stacked against them?even when the sacrifice asked is greater than any of them could imagine.
Norse Mythology explores the magical myths and legends of Norway, Sweden, Denmark, Iceland and Viking-Age Greenland and outlines the way the prehistoric tales and beliefs from these regions that have remained embedded in the imagination of the world. The book begins with an Introduction that helps put Scandinavian mythology in place in history, followed by a chapter that explains the meaning of mythic time, and a third section that presents in-depth explanations of each mythological term. These fascinating entries identify particular deities and giants, as well as the places where they dwell and the varied and wily means by which they forge their existence and battle one another. We meet Thor, one of the most powerful gods, who specializes in killing giants using a hammer made for him by dwarfs, not to mention myriad trolls, ogres, humans and strange animals. We learn of the ongoing struggle between the gods, who create the cosmos, and the jötnar, or giants, who aim to destroy it. In the enchanted world where this mythology takes place, we encounter turbulent rivers, majestic mountains, dense forests, storms, fierce winters, eagles, ravens, salmon and snakes in a landscape closely resembling Scandinavia. Beings travel on ships and on horseback; they eat slaughtered meat and drink mead. Spanning from the inception of the universe and the birth of human beings to the universe's destruction and the mythic future, these sparkling tales of creation and destruction, death and rebirth, gods and heroes will entertain readers and offer insight into the relationship between Scandinavian myth, history, and culture.
Trapped in an icy fortress with her siblings and friend Raudi, princess Solveig anxiously awaits news of her father's victory in battle until a series of treacherous acts reveal that a traitor is in their midst, a situation that turns everyone against each other. By the author of The Clockwork Three.
Though people generally do not think of them in such terms, crows are remarkably graceful: from the tip of a crow’s beak to the end of its tail is a single curve, which changes rhythmically as the crow turns its head or bends toward the ground. Foraging on their long, powerful legs, crows appear to glide over the earth; they take flight almost without effort, flapping their wings easily, ascending into the air like spirits. Nevertheless, the whiskers around their beaks and an apparent smile make crows, in a scruffy sort of way, endearingly "human". In a vast range of cultures from the Chinese to the Hopi Indians, crows are bearers of prophecy. Because of their courtship dances and monogamous unions, the Greeks invoked crows at weddings as symbols of conjugal love. Crows are among the most ubiquitous of birds, yet, without being in the least exotic, they remain mysterious. This book is a survey of crows, ravens, magpies and their relatives in myth, literature and life. It ranges from the raven sent out by Noah to the corvid deities of the Eskimo, to Taoist legends, Victorian novels and contemporary films. It will be of interest to all people who have ever been intrigued, puzzled, annoyed or charmed by these wonderfully intelligent birds.
In a short and legendary life, Alfred Jarry (1873-1907) created a unique and large body of work that included plays, novels, poetry, journalism and other less definable texts and speculations. His writings form the essential bridge between the European avant-garde of the 1890s (Symbolism) and those of the 20th century (Futurism, Dada, Surrealism). His science of Pataphysics has informed the recent writings of Deleuze, Baudrillard and Eco, among many others. Jarry is still best known in English as the author of Ubu Roi.