Packed with battles, blood and thrilling adventure, the third blood-stirring chapter in the story of Raven and his fellow Viking warriors is historical fiction at its very best. We lusted for an even greater prize... It is the one prize that can never be lost or stolen or burnt. And we would find it in Miklagard... Raven and the Wolfpack have suffered. Good men have died and the treasures they fought so hard for have been lost. But to such men as these there is something more valuable than silver. That thing is fame -- for fame is the saga-story that a Viking warrior leaves behind when he dies. Now the sea road leads to Constantinople, which Norsemen call Miklagard, the Great City, for it is there that they might find both riches and glory. But the Great City is far away and the voyage there takes the Fellowship in to unknown waters where they face new enemies. From the wind-whipped marshes of the Carmargue to the crumbling walls and arenas of a decaying Rome, Raven must fight harder for his life than ever before. He must prove himself to others -- and he must watch his back too, for an old enemy is sharpening his treacherous claws. The young warrior with the blood-tainted eye will even challenge the Norns of fate who, it is said, have spun his doom. But the Valkyries are stalking, eager for new heroes to take to Ódin's hall. The clash of sword and axe and spear will ring out in Miklagard and the Fellowship will pay a high price in blood for the fame they seek. From the Trade Paperback edition.
We lusted for an even greater prize: one that can never be lost or stolen or burnt... Raven and his fellow Vikings have suffered. Good men have died. Hard-won treasure has been lost. But for these Norsemen, there is something more precious than gold or silver, and that is fame - for this is what a warrior leaves behind when he has breathed his last. And so the brotherhood sail for Constantinople, the city they call Miklagard. There, it is rumoured, both riches and glory are to be found, but the journey takes them through unknown and dangerous waters - from the wind-whipped marshes of the Camargue to the treachery and faded glory of a once-mighty Rome. For Raven and the Wolfpack there is a high price to pay for the fame they seek. Miklagard's streets may seem paved with gold, but they also run with blood . . . A brilliant, brutal new chapter in the story of Raven, this is historical fiction at its most authentic and exciting.
Discover the transformative lessons from one of humanity’s oldest teachers—the wolf—with this enthralling and accessible guidebook to help us restore our connection with nature, our communities, and our deepest selves. The wolf has enthralled humankind for millennia, as a creature to be both feared and admired. It is the focus of countless myths around the world, in cultures as varied as the Ainu people of Japan to the Apache First Nation elders who worshipped the wolf. Now in The Wolf Connection, Teo Alfero, shamanic practitioner and wolf sanctuary founder, shares the profound knowledge that can be gleaned from these majestic creatures to restore our bond with nature and our connection to humanity. Legends, behavioral science, and biological research all suggest that human beings picked up many of their key evolutionary traits—such as cooperative hunting and raising of their young, and their high degree of emotional intelligence and deep bonding—from wolves. Teo and his team at Wolf Heart Ranch conservatory have seen first-hand how wolves and wolfdogs can shift people’s outlooks, empowering at-risk youth and benefitting people from all walks of life through their wolf therapy program, the Wolf Connection. As we restore our ancestral bond with these inspiring, resourceful beings, we begin to reclaim the best of what it means to be human. Grounded in Teo’s years of working with wolves, as well as the findings of wolf biologists and the wisdom of First Nation elders, The Wolf Connection offers a set of twelve Wolf Principles to awaken our intuition, live more authentically, and heal from past trauma. By integrating a myriad of sources—including inspiring stories from the Wolf Heart Ranch—Teo provides a complete understanding of wolves and the lessons they have to teach us, so you can harness their powerful and transformative insights in your own life.
In the heart of the ninth century, ferocious men wielding swords and gleaming axes dare face a massive Crusader force. And in Giles Kristian’s thrilling series, history comes alive as vividly as the crash of clashing steel. The Norsemen have come across the Channel, up a winding river in the land of the great Frankish emperor. In the belly of their fearsome dragon ship, beneath warriors and weapons, is a book wrapped in cloth, guarded by an English monk who alone knows the true worth of his prize. And by the side of their leader is Raven, with a blood spot in his eye and magic in his soul. Accompanied by the woman he loves, Cynethryth, runaway daughter of an English king, Raven is plunging into an epic clash of men and faiths. "A brilliant story, beautifully told.”—Sunday Express “Impressive ‘world-building’ . . . The pace of the novel is unrelenting. . . . The series is among the best adventure historical fiction today.”—Fantasy Book Critic “An excellent read which compares favourably with writers like Bernard Cornwell and Conn Iggulden.”—Historical Novels Review “Gripping . . . splendidly conjures up the sounds, sights, and smells of Dark Age Britain.”—Harry Sidebottom, author of the Warrior of Rome series, on Raven: Blood Eye
A Viking adventure, packed with battles, blood and gore, Raven is historical fiction at its very best, and marks the debut of an outstanding new talent. For two years Osric has lived a simple life, apprenticed to the mute old carpenter who took him in when others spurned him. But when Norsemen from across the sea burn his village, Osric is taken prisoner by these warriors. Their chief, Sigurd the Lucky, believes the Norns have woven this strange boy’s fate together with his own, and Osric begins to sense glorious purpose among this fellowship of warriors. Immersed in the Norsemen’s world and driven by their lust for adventure, Osric proves a natural warrior and forges a blood bond with Sigurd, who renames him Raven. But the Norsemen’s world is a savage one, where loyalty is often repaid in blood and where a young man must become a killer in order to survive. When the Fellowship faces annihilation from ealdorman Ealdred of Wessex, Raven chooses a bloody and dangerous path, accepting the mission of raiding deep into hostile lands to steal a holy book from Coenwolf, King of Mercia. There he will find much more than the Holy Gospels of St Jerome. He will find Cynethryth, an English girl with a soul to match his own. And he will find betrayal at the hands of cruel men, some of whom he regards as friends. From the Trade Paperback edition.
After defeating the Volgrim witches, life in Orkney is quiet. Too quiet. Before Sam Baron can catch his breath, an army of fire giants led by Surt gather in the Eighth Realm of Musspell, determined to destroy Orkney, and it's all Sam's fault. After all, he took Odin's life with an ancient cursed dagger, and now, mankind has lost its protector. To make matters worse, the God of Mischief, Loki, is on the loose and determined to reunite with his evil wife, Angerboda, and their three children: Fenrir the wolf, Jormungand the sea serpent, and Helva, Goddess of Death. Orkney's only hope lies with Sam and his stalwart friends. As Surt prepares to launch his forces against Orkney, Sam and two of his fellow witches, Perrin and Mavery, set out on a journey to rescue Odin, aided by Skidbladnir, a magical ship of the gods that can fly over land and sea, and Geela, a Valkyrie who can transform into a battle-ready goose. Meanwhile, Leo and Keely travel north to stop Loki from starting a war between the Eifalians and the Vanir, while Howie is left to watch over Skara Brae. With time running out, our heroes try frantically to prove once again that they can find the courage to do what's needed when the odds are stacked against them?even when the sacrifice asked is greater than any of them could imagine.
Take a trip back in time on an edge of your seat adventure-a spellbinding "can't put down" romp with the Vikings of old! The Tenth Century sets the stage for Wolfgar, an epic saga of the Viking era. This sweeping novel spans from the new world in the west to the far reaches of Russia. Shipwrecked and stranded, the vitki Wolfgar and his followers must accept the fate the gods have ordained-that they will remain in a strange new world inhabited by a society totally alien to them. Distraught that his mother has remarried, Ragnar searches for his father Wolfgar, only to have his quest shattered on the North Sea by an unforeseen evil. Torn from his mother as a boy, before he is a man Olaf is forced to shed the blood of an enemy. An heir to the royal house of Norway, to prove his birthright the young barbarian must fight his way in a hostile world. Each thread of this epic tale interweaves into an enjoyable read guaranteed to keep the pages turning!
Trapped in an icy fortress with her siblings and friend Raudi, princess Solveig anxiously awaits news of her father's victory in battle until a series of treacherous acts reveal that a traitor is in their midst, a situation that turns everyone against each other. By the author of The Clockwork Three.
Book DescriptionThis mystery is based on a true historical occurrence of the loss of Papal gifts in Central France headed for Duke William in Normandy. The record shows the gifts were recovered in two weeks time but does not say how. This story is a fictionalized version, strongly based in historical fact, of how the gifts were recovered.In late 1065, Roger Corbeau loses his soul for coveting his older brother Hugh's inheritance of their father's Barony. When both fall ill with the pestilence, Hugh dies, and Roger, near death, has a fever dream in which he kills a wolf-like monster, guarding the Corbeau Manor, that turns into his brother. A striking, fire-haired lady with a raven on her arm appears and tells him he has committed a mortal sin. He must undertake an unknown quest to regain his soul. He survives the illness but feels responsible for his brother's death and becomes despondent. In early 1066, Abbot Lanfranc, a family friend and counselor to Duke William of Normandy, is on his way to Rome to petition the Pope for the designation "Dei Gratia Rex Anglorum" in support of the Duke's claim to the throne of England, and asks Roger to accompany him. Two of Roger's friends, Diego a half-Moorish school mate of Spanish nobility, and Juergen, a recently met Saxon scop/jongleur exiled due to his epilepsy, join the journey. The Pope agrees to the request, and charges Roger with escorting His legate, bearing the formal Papal Declaration and gifts for the Duke, from Tournus on the river Saône in Burgundy to Normandy. But the delegation is slaughtered before reaching Tournus near the village of Le Villars. Yet the legate is not among the bodies. He and the Pope's parcel have disappeared. The mystery plays out through two important occurrences that underlie the story. The first is the historical melding of the Norse and Christian cultures in Normandy. The Lady and the raven in the fever dream, symbolize the Norse "Hero's Quest" in which a dragon has a pivotal role. Juergen believes Roger to be on a Hero's quest, that the lady in his dream is a Valkyrie, the raven one of Odin's two messengers, and that he, Juergen, was sent to encourage and assist Roger on his quest. The Hero's Quest contributes to the Christian Code of Chivalry. The second is the confluence of the "quests" of three other major characters: Loup, the Wolfman, leader of a local band of thieves who wants to rid himself of the wrongfully given “Dragon's Curse; Genevieve (and her brother Braque),young orphans living at the St. Madeleine Church and Convent/Hospital in Le Villars, who wants to avenge her mother's murder; and Gilbert Gros, the only good member of a tyrannical and corrupt family, the liege lords of the region, who wants to atone for his family's actions; and Pére Henri, a local priest who wants to save the soul of his brother Loup. During the process of finding the missing Papal gifts, all the quests come to a surprising resolution.