Easy to Use Pinochle Score Sheet Scorebook with a fun cover that any Pinochle player is sure to enjoy! Clean and simple design so you can easily keep up with date of game, team names, dealer, pass direction, suit, bid, meld, and total for each team. A spacious 8.5 x 11 inch size for plenty of room for scoring. Contains 97 pages and matte finish cover. Makes a great birthday or Christmas gift for your favorite Pinochle player!
Birding Dot Grid Notebook Dot grid can be ideal as a guide for practicing handwriting and hand lettering, with the subtle guide allowing you to control the height and width of letters Perfectly sized at 6"x9" 120 page softcover bookbinding flexible Paperback
. Book Summary: This book contains a collection of short stores on life events encountered by the author and members of his immediate family, fictionalized for presentation to a broader audience. It also includes a head’s up on “Three Hand Pinochle” a card game for the masses defined as having two levels of players: Level 1—social players and Level 2—players registered as competent to play the game in competitive financial events, for example: casinos, cruise ships etc., under rules explained by the author [Phil Duse Rules] which make the game truly challenging and unforgiving of players who for whatever excuse fail to follow the rules. Such infractions are defined and qualified as reneges or “Opps” which either result in a loss of “Melt” or both a loss of melt and reduction in score equal to the bid.
Enjoy Pinochle Night with Your Friends and Family! Inside How to Play Pinochle, you’ll find everything you need to master this fun and social game: The Basics of Pinochle Game Play Pinochle Rules for 2- and 3-Player Games Cunning and Tricky Pinochle Strategies The Secrets of Advanced Pinochle Play and much more! Though Pinochle traditionally involves two or four players, you can discover variations for three, six, and eight people. This trick-taking game developed from Bezique, a 18th-century French favorite. Named “Binocle” in French, the German immigrants who brought this game to the U.S. changed the pronunciation to Pinochle. Though this game was outlawed in WWI, it eventually became an American favorite. How to Play Pinochle describes how to set up its unique deck of four suits and six ranks (A, K, Q, J, 10, 9). You’ll discover how to partner up, deal the cards, auction, pass cards, meld, and form groups. When you understand the unique scoring system of Pinochle, you’ll know how and when to take tricks, deal with trump cards, and keep track of your final totals. You’ll even learn special game-winning strategies for bidding, trumps, passing, and more! Don’t miss your turn at this fun and fascinating family card game. Download your copy of How to Play Pinochle today and let the games begin!
This good girl did everything right for years. So why has everything gone so wrong for this selfmade business woman, Realtor, and mother of two? On a hot day in August she’s arrested for car-jacking, assault with a deadly weapon, and robbery. She’s just landed in the Incarcer Nation without a passport. Like the millions of women who came before her, she wants to leave the land of chain link, and barbed wire behind her. Fifty-nine days later this good girl gone bad walks out a free woman-or so she thinks. This Good Girl gone BAD wants to help you: ● stay out of jail ● know how to use your rights ● understand the court process ● plea down your charges to minimize the risk of re-arrest ● understand how a conviction affects your future beyond bars Filled with good advice from BAD GIRLS on the inside, and criminal law attorneys who tell it like it is. Cover your assets with these legal forms (and others you didn’t know you needed). They’re easy to fill-in, and are ready for the Notary Public ● Power of Attorney ● Caregiver’s Authorization Affidavit ● Temporary Custody Order ● Letter to CPS Social Worker ● Consent for International Travel
Card games offer loads of fun and one of the best socializing experiences out there. But picking up winning card strategies is a bit of a challenge, and though your buddies may think that picking up the rules of the game is easy, winning is a totally different story. With Card Games For Dummies, Second Edition, you’ll not only be able to play the hottest card games around, you can also apply game-winning strategies and tips to have fun and beat your opponents. Now updated, this hands-on guide shows you everything you need to know—the basics, the tricks, and the techniques—to become a master card player, with expanded coverage on poker as well as online gaming and tournaments. Soon you will have the card-playing power to: Pin down your opponents in Texas Hold’em Show off your power in Stud Poker Hit wisely in Blackjack Break hearts ruthlessly in Hearts Mix up the night with Gin and Rummy Build yourself a victory in Bridge Send them fishing in Go Fish This straightforward, no-nonsense guide features great ways to improve your game and have more fun, as well as a list of places to find out more about your favorite game. It also profiles different variations of each game, making you a player for all seasons!
The Art of Playing Cards is your tour guide to a standard deck. This handbook covers the classic games, tricks, and skills you'll need to become an expert card shark. There’s something about opening a new pack of cards. It doesn’t matter whether you buy them at a filling station to while away a few hours on the road or if they’re a classic deck of Bicycle cards bought specifically for a poker night—they smell the same. There’s the same whiff of possibility, of hands to play or chances to take, of bets to win and of fun just waiting to be had. THE GAMES: There are thousands of games we could have included, but along with some of the most popular, we’ve also chosen those we think are the most fun, the most challenging, and the most exasperating. Also, much of the beauty of card games is that they vary so much, and we’ve included plenty of tips for trying something a bit different. Of course, when faced with so many variations and different games, it would be impossible to include them all here; we only hope that you like the ones we have squeezed in. THE SKILLS: Shuffles, cuts, ribbon spreads, fans, flourishes, false cuts, forces, false shuffles, finger lifts, double lifts… they’re all here, explained in a simple step-by-step fashion that makes it easy for anyone to pick them up. THE TRICKS: Here we’ve concentrated on tricks we think are easy and approachable because there are few things more frustrating than trying to do something that’s simply out of your league or utterly beyond your physical abilities. Thus, you won’t find any magician’s glue or funny specialized decks of cards; there are few props, and no fiendishly complex sleights and palms… and there are definitely no cards up anyone’s sleeves. We hope the result is a book that you’ll be able to come back to again and again, whether it’s to brush up on your shuffling or because you want to learn a new game or a new trick for the holidays. If you do that, then this book has served its purpose. Oh, and always remember, it’s not the cards in your hand that count, it’s how you play them.
William Shawn once called The Talk of the Town the soul of the magazine. The section began in the first issue, in 1925. But it wasn't until a couple of years later, when E. B. White and James Thurber arrived, that the Talk of the Town story became what it is today: a precise piece of journalism that always gets the story and has a little fun along the way. The Fun of It is the first anthology of Talk pieces that spans the magazine's life. Edited by Lillian Ross, the longtime Talk reporter and New Yorker staff writer, the book brings together pieces by the section's most original writers. Only in a collection of Talk stories will you find E. B. White visiting a potter's field; James Thurber following Gertrude Stein at Brentano's; Geoffrey Hellman with Cole Porter at the Waldorf Towers; A. J. Liebling on a book tour with Albert Camus; Maeve Brennan ventriloquizing the long-winded lady; John Updike navigating the passageways of midtown; Calvin Trillin marching on Washington in 1963; Jacqueline Onassis chatting with Cornell Capa; Ian Frazier at the Monster Truck and Mud Bog Fall Nationals; John McPhee in virgin forest; Mark Singer with sixth-graders adopting Hudson River striped bass; Adam Gopnik in Flatbush visiting the ìgrandest theatre devoted exclusively to the movies; Hendrik Hertzberg pinning down a Sulzberger on how the Times got colorized; George Plimpton on the tennis court with Boris Yeltsin; and Lillian Ross reporting good little stories for more than forty-five years. They and dozens of other Talk contributors provide an entertaining tour of the most famous section of the most famous magazine in the world.