Professor Munakata Tadakusu has dedicated his life to unravelling the mysteries of Japan's past. Esteemed for his expert knowledge, the Professor is invited to deliver a lecture at the British Museum in London on mythology and folklore. But when the Stonehenge megaliths suddenly disappear from Salisbury Plain in Wiltshire during the Professor's visit, he has to immerse himself in the history and deep-seated rivalries of Europe in order to foil a sinister scheme that endangers the Museum and its collections. In this unique compilation of ten manga episodes, we follow Professor Munakata as he becomes embroiled in an effort to uncover the conspiracy at the heart of these strange events. With some of London's key landmarks and the world's most iconic works of art under threat, the Professor enter a race against time to thwart the criminal plot.
Museum and Gallery Publishing examines the theory and practice of general and scholarly publishing associated with museum and art gallery collections. Focusing on the production and reception of these texts, the book explains the relevance of publishing to the cultural, commercial and social contexts of collections and their institutions. Combining theory with case studies from around the world, Sarah Anne Hughes explores how, why and to what effect museums and galleries publish books. Covering a broad range of publishing formats and organisations, including heritage sites, libraries and temporary exhibitions, the book argues that the production and consumption of printed media within the context of collecting institutions occupies a unique and privileged role in the creation and communication of knowledge. Acknowledging that books offer functions beyond communication, Hughes argues that this places books published by museums in a unique relationship to institutions, with staff acting as producers and visitors as consumers.The logistical and ethical dimensions of museum and gallery publishing are also examined in depth, including consideration of issues such as production, the impact of digital technologies, funding and sponsorship, marketing, co-publishing, rights, and curators’ and artists’ agency. Focusing on an important but hitherto neglected topic, Museum and Gallery Publishing is key reading for researchers in the fields of museum, heritage, art and publishing studies. It will also be of interest to curators and other practitioners working in museums, heritage and science centres and art galleries.
Focusing especially on American comic books and graphic novels from the 1930s to the present, this massive four-volume work provides a colorful yet authoritative source on the entire history of the comics medium. • Provides historical context within individual entries that allows readers to grasp the significance of that entry as it relates to the broader history and evolution of comics • Includes coverage of international material to frame the subsets of American and British comics within a global context • Presents information that will appeal and be of use to general readers of comics and supply coverage detailed enough to be of significant value to scholars and teachers working in the field of comics