Storyboards

The Storyboard Design Course

Author: Giuseppe Cristiano

Publisher:

ISBN:

Category: Storyboards

Page: 192

View: 235

(back cover) Storyboards are the blueprint for a multitude of media productions, including TV shows, movies, commercials, music videos, computer games, and animation. A critical part of the creative process, they can be used to pitch an idea, communicate a concept, help build a budget, and execute an entire shoot. This book is the ultimate storyboard manual, packed with fully-finished art and work-in progress examples from students and industry professionals. As well as being an essential guide for aspiring storyboard artists, this comprehensive book will enable anyone working in media production to get the most out of both the storyboard artist and the storyboard process. Learn how to develop sketching skills, adapt styles, get inspiration, and interpret a script or a brief with help from these practical tutorials and interactive exercises Understand the language of storyboards and the limitations and conventions of different mediums Build scenes, plan shot sequences, and understand the importance of composition, framing, and continuity Set up your own work space and get advice on entering the world of professional storyboard artists Giuseppe Cristiano is a renowned Italian cartoonist, illustrator, director, and storyboard artist. He has produced storyboards for music videos, commercials, films, animation, and multimedia productions, as well as set designs for theater and film. He has been working freelance for many years for companies in the U.S., the U.K., Italy, France, Germany, Spain, and Scandinavia. Giuseepe has also taught storyboarding for film and television in film schools and art schools in Europe.
Design

Storyboard Design Course

Author: Giuseppe Cristiano

Publisher: Barrons Educational Series Incorporated

ISBN:

Category: Design

Page: 192

View: 300

(back cover) Storyboards are the blueprint for a multitude of media productions, including TV shows, movies, commercials, music videos, computer games, and animation. A critical part of the creative process, they can be used to pitch an idea, communicate a concept, help build a budget, and execute an entire shoot. This book is the ultimate storyboard manual, packed with fully-finished art and work-in progress examples from students and industry professionals. As well as being an essential guide for aspiring storyboard artists, this comprehensive book will enable anyone working in media production to get the most out of both the storyboard artist and the storyboard process. Learn how to develop sketching skills, adapt styles, get inspiration, and interpret a script or a brief with help from these practical tutorials and interactive exercises Understand the language of storyboards and the limitations and conventions of different mediums Build scenes, plan shot sequences, and understand the importance of composition, framing, and continuity Set up your own work space and get advice on entering the world of professional storyboard artists Giuseppe Cristiano is a renowned Italian cartoonist, illustrator, director, and storyboard artist. He has produced storyboards for music videos, commercials, films, animation, and multimedia productions, as well as set designs for theater and film. He has been working freelance for many years for companies in the U.S., the U.K., Italy, France, Germany, Spain, and Scandinavia. Giuseepe has also taught storyboarding for film and television in film schools and art schools in Europe.
Computers

Rapid Contextual Design

Author: Karen Holtzblatt

Publisher: Elsevier

ISBN:

Category: Computers

Page: 313

View: 165

Is it impossible to schedule enough time to include users in your design process? Is it difficult to incorporate elaborate user-centered design techniques into your own standard design practices? Do the resources needed seem overwhelming? This handbook introduces Rapid CD, a fast-paced, adaptive form of Contextual Design. Rapid CD is a hands-on guide for anyone who needs practical guidance on how to use the Contextual Design process and adapt it to tactical projects with tight timelines and resources. Rapid Contextual Design provides detailed suggestions on structuring the project and customer interviews, conducting interviews, and running interpretation sessions. The handbook walks you step-by-step through organizing the data so you can see your key issues, along with visioning new solutions, storyboarding to work out the details, and paper prototype interviewing to iterate the design all with as little as a two-person team with only a few weeks to spare! *Includes real project examples with actual customer data that illustrate how a CD project actually works. *Covers the entire scope of a project, from deciding on the number and type of interviews, to interview set up and analyzing collected data. Sample project schedules are also included for a variety of different types of projects. *Provides examples of how-to write affinity notes and affinity labels, build an affinity diagram, and step-by-step instructions for consolidating sequence models. *Shows how to use consolidated data to define a design within tight time frames with examples of visions, storyboards, and paper prototypes. *Introduces CDToolsâ„¢, the first application designed to support customer-centered design.
Computers

Managing Information Technology Resources in Organizations in the Next Millennium

Author: Information Resources Management Association. International Conference

Publisher: IGI Global

ISBN:

Category: Computers

Page: 1140

View: 458

Managing Information Technology Resources in Organizations in the Next Millennium contains more than 200 unique perspectives on numerous timely issues of managing information technology in organizations around the world. This book, featuring the latest research and applied IT practices, is a valuable source in support of teaching and research agendas.
Computers

Learning and Collaboration Technologies

Author: Panayiotis Zaphiris

Publisher: Springer

ISBN:

Category: Computers

Page: 743

View: 488

This book constitutes the refereed proceedings of the Third International Conference on Learning and Collaboration Technologies, LCT 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, in conjunction with 14 thematically similar conferences. The 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume are organized in the following thematic sections: instructional design; interaction techniques and platforms for learning; learning performance; web-based, mobile and ubiquitous learning; intelligent learning environments; learning technologies; collaboration technologies; and cultural and social aspects of learning and collaboration technologies.
Art

Motion Graphic Design

Author: Jon Krasner

Publisher: Taylor & Francis

ISBN:

Category: Art

Page: 432

View: 493

Enrich your motion graphic design work with this substantial investigation of aesthetic principles and their application to motion graphics. Historical reference provides context; design principles serve as building blocks; and an examination of method and technique inspire innovations in your own work. Bring your work to the next level with a command of concepts that include: the language of traditional graphic design and how it can be combined with the dynamic visual language of cinema; pictorial design considerations including the relationships between images and type, hierarchy, form and composition; and, how motion is orchestrated and sequenced to enhance artistic expression and conceptual impact.
Business & Economics

Using Prototyping in Instructional Design

Author: Sean Putman

Publisher: Association for Training and Development

ISBN:

Category: Business & Economics

Page: 12

View: 616

Storyboarding and prototyping are key parts of the instructional design process that should not be skipped. Starting the overall design process with a storyboard provides a high-level outline of the intended outcomes of the module, and is an effective way to gather ideas in a graphical format before moving on the physical prototype. Interface prototyping then allows instructional designers to map out the navigation of a training module and garner feedback from stakeholders and users early in the design process. Gathering this information helps designers make decisions about the layout and placement of elements, such as buttons, images, and clickable interactions within the overall arrangement of an interface. This TD at Work will help you: • Define storyboarding and prototyping. • Explain how to storyboard your e-learning solution. • Show you how to create a physical prototype for feedback. • Instruct on how to create a wireframe digital prototype. • Help you create a refined prototype for the final interface design.
Art

The Art of the Storyboard

Author: John Hart

Publisher: Taylor & Francis

ISBN:

Category: Art

Page: 224

View: 944

Communicate your vision, tell your story and plan major scenes with simple, effective storyboarding techniques. Using sketches of shots from classic films, from silents to the present day, John Hart leads you through the history and evolution of this craft to help you get to grips with translating your vision onto paper, from the rough sketch to the finished storyboard. More than 150 illustrations from the author's and other storyboard artists' work illuminate the text throughout to help you master the essential components of storyboarding, such as framing, placement of figures, and camera angles. Level: Novice
Business & Economics

Instructional Design for WBT

Author: Philip M. Harris

Publisher: American Society for Training and Development

ISBN:

Category: Business & Economics

Page: 16

View: 917

Designing training for the Web shares many similarities with designing for the classroom environment, yet there are some significant differences as well. This issue shows you how to adapt your current preparation methods for e-learning. It translates the familiar ADDIE model of instructional design to Web-based training, so you can make the transition quickly and easily.
Art

Design Essentials for the Motion Media Artist

Author: Angie Taylor

Publisher: Taylor & Francis

ISBN:

Category: Art

Page: 320

View: 952

Master the fundamental concepts and techniques of motion media design so you can apply--and occasionally break--the rules to achieve your communication goals. This authoritative guide presents all of the design essentials in an engaging and inspiring way. Each principle is explained with text, illustration and photography where necessary. An accompanying website will contain any necessary digital files for download, updates and links to other resources.