In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Drawing on a comparative case study Michael Haas analyses the consequences of the differences in the innovation strategies of Japanese and European telecommunication firms. He focuses on the following questions: Which are the implications of different approaches towards management of systemic innovations? Do differences matter and why do they matter?
Already among the most important sectors of the US economy, the entertainment and media industries are continuing to grow worldwide. Fully updated, the tenth edition of Entertainment Industry Economics is the definitive reference on the economics of film, music, television, advertising, broadcasting, cable, casinos, publishing, arts and culture, performing arts, toys and games, sports, and theme parks. Its synthesis of a vast amount of data provides an up-to-date guide to the economics, financing, accounting, production, marketing, and history of these sectors in the United States and countries across the globe. This edition offers new material on streaming services, the relationship between demographics and entertainment spending, electromagnetic spectrum for broadcasters, and revised FASB accounting rules for film and television. Financial analysts and investors, economists, industry executives, accountants, lawyers, regulators, and journalists, as well as students preparing to join these professionals will benefit from this invaluable source.
This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games for himself, and finding fulfillment in doing so. It is both a word of warning to creatives seeking a corporation and a call for disillusioned developers to break free and do something wild, creative, and unexpected. It is critical of common industry issues such as structural crunch, health issues, work life balance, and more, but is also a personal story of mismatched needs in doing creative work. Key Features Under-explored viewpoint of the games industry, someone who worked for years to ‘break in’, then worked for years to ‘break out’. Offers a unique look at making an indie game life both financially and mentally feasible. Encourages developers sitting on the fence to take the plunge.
Meat industry and trade by United States. Congress. Senate. Committee on Agriculture and Forestry
Centered around three core objectives--preparing students for civic life, respecting the diversity of the audience, and sensitizing students to the ethical impact of their words--Public Speaking offers both practical advice for public speaking and an understanding of why such advice works.The Seventh Edition introduces two models of oral communication--the Mechanical Model, which addresses the physical and technical constraints that shape communication, and the Identification Model, which points out the ethical consequences of oral communication.These concepts are brought to life through examples from real, student, and professional speeches; Discussion and Application exercises at the end of each chapter; and a variety of boxed features throughout the text.Integrated Technology icons in the margins point students to interactive exercises and resources on the VideoLab CD-ROM and Online SpeechStudio in Eduspace. The Stairway to Speech Success Model lays out the speech development process from start to finish to help students get started on preparing their first presentation.Discussion and Application Exercises allow students to practice skills in small group settings or on their own. These varied activities can be used in-class to promote discussion or assigned as homework.Chapter 2 on Communication Anxiety addresses this important subject when your students need it most--as they are preparing to give their first presentation. This chapter flows well into Chapter 3, Your First Speech.PowerPoint Tutorial offers instructions (including screenshots) on how to operate PowerPoint and how to use PowerPoint as an element of a presentation.The concept of argumentativepersuasion emphasizes the ethical importance of reasoning in areas such as the formation of public policy. A section on Listening to Persuasive Speeches addresses both how to be a thoughtful, active listener, and how--as a speaker--to anticipate and respond to questions from listeners. Chapter 16 introduces the Toulmin model of proofs to help students grasp how to make reasoning work productively in persuasive efforts.Ethics Alert boxes highlight ethical concerns or issues as they arise in the context of content, rather than confining the subject to a chapter on its own.Annotated Sample Student Speeches illustrate how the theories and principles discussed apply in real life.Speaker' s Notes provide students with useful suggestions for improving their presentations, and reinforce key principles and concepts.
Containing approximately 650 alphabetically arranged entries and 200 photographs, the "World of Computer Science meets the information need for a wide variety of computer studies. It is a subject-specific guide to pioneers, discoveries, theories, concepts, issues and ethics and gives attention to lesser-known scientists, minorities and women.