This second volume of the brilliant, bestselling Bartimaeus sequence. Two years have passed since the events of The Amulet of Samarkand and the young magician Nathaniel is rising fast through the government ranks. But his career is suddenly threatened by a series of terrifying crises. A dangerous golem makes random attacks on London and other raids, even more threatening, are perpetrated by the Resistance. Nathaniel and Bartimaeus travel to Prague, enemy city of ancient magic, but while they are there uproar breaks out at home and Nathaniel returns to find his reputation in tatters. Can he rescue it from his Machiavellian adversaries in the government bent on his destruction? A thrilling sequel in which the relationship between the young magician and the djinni remains as teasing and complex as ever.
Welcome to the fractured future, at the dusk of the twenty-first century. Earth has a population of roughly a billion hominids. For the most part, they are happy with their lot, living in a preserve at the bottom of a gravity well. Those who are unhappy have emigrated, joining one or another of the swarming densethinker clades that fog the inner solar system with a dust of molecular machinery so thick that it obscures the sun. The splintery metaconsciousness of the solar-system has largely sworn off its pre-post-human cousins dirtside, but its minds sometimes wander...and when that happens, it casually spams Earth's networks with plans for cataclysmically disruptive technologies that emulsify whole industries, cultures, and spiritual systems. A sane species would ignore these get-evolved-quick schemes, but there's always someone who'll take a bite from the forbidden apple. So until the overminds bore of stirring Earth's anthill, there's Tech Jury Service: random humans, selected arbitrarily, charged with assessing dozens of new inventions and ruling on whether to let them loose. Young Huw, a technophobic, misanthropic Welshman, has been selected for the latest jury, a task he does his best to perform despite an itchy technovirus, the apathy of the proletariat, and a couple of truly awful moments on bathroom floors. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Nathaniel is a magician's apprentice, taking his first lessons in the arts of magic. But when a devious hot-shot wizard named Simon Lovelace ruthlessly humiliates Nathaniel in front of his elders, Nathaniel decides to kick up his education a few notches and show Lovelace who's boss. With revenge on his mind, he summons the powerful djinni, Bartimaeus. But summoning Bartimaeus and controlling him are two different things entirely, and when Nathaniel sends the djinni out to steal Lovelace's greatest treasure, the Amulet of Samarkand, he finds himself caught up in a whirlwind of magical espionage, murder, and rebellion. Includes a preview chapter from The Golem's Eye, the second book in the series!
The most current and complete guide to a favorite teen genre, this book maps current releases along with perennial favorites, describing and categorizing fantasy, paranormal, and science fiction titles published since 2006. • Encompasses a wide selection of speculative fiction genres to suit a broad spectrum of readers in grades 6–12 • Identifies award-winning titles, grade levels, book club potential, and alternative media formats and provides complete bibliographic information for each title • Includes interviews with prominent authors that convey the perspectives of the creators of the worlds into which readers are drawn • Covers some children's literature and some adult novels that are popular with young adults • Offers a detailed subject index with an extensive number of access points
Xellous ""Zell"" Rozen is a paranormal anthropologist. He spends his nights studying the strange and unusual things that go bump in the night. With his new assistant, Calanyx at the ready, Zell finds himself escaping hellhounds, destroying life-stealing thought forms, and working with a temperamental Djinni whose quest is to find others of his tribe. All the while dealing with what has become a love quadrangle. But it's all in a day's work for Zell. Not literally, of course. This was over a course of a few days. Ah'Mahn and his clan of Djinn fled their realm and entered into the world of humans to escape persecution and start a new life. But when slavers captured the clan and bound each one to an item so that they would be forced to serve their masters, the tribe was again in danger, even more so than before. After centuries of imprisonment, Ah'Mahn has vowed to recover his brethren that have been scattered across the globe and break the bonds placed upon them. Or at least, he'll destroy himself trying.
The second adventure in the Bartimaeus trilogy finds our young apprentice magician Nathaniel working his way up the ranks of the government, when crisis hits. A seemingly invulnerable clay golem is making random attacks on London. Nathaniel and the all-powerful, totally irreverent djinni, Bartimaeus, must travel to Prague to discover the source of the golem's power. In the ensuing chaos, readers will chase a dancing skeleton across London's skyline, encounter the horror of the dreaded Night Police, witness a daring kidnapping, and enter the Machiavellian world of the magician's government. Eventually, Nathaniel and Bartimaeus have to go head to head with the fearsome golem before the surprise identity of his master is finally revealed.