Lincoln Rhyme and Amelia Sachs will do anything to uncover the truth, so they must enter The Kill Room. 'THE KILL ROOM is full of his trademark twists, breathless suspense and ironic humour. It is a thriller of 'bits, scraps, observations (and) 180 degree changes in direction' which never cheats the reader, so that the only response can be sighs of satisfaction and admiration.' - The Evening Standard A sniper shot from a near-impossible distance. Evidence that the order came from the highest levels of US government. A New York DA who won't let it go. Lincoln Rhyme and Amelia Sachs will risk everything to uncover the truth. But there is no crime scene investigation, no evidence, and no co-operation from the local Bahamian police. No strangers to controversy, their reputation for seeing what others miss is unparalleled, and ambitious attorney Nance Laurel knows they will risk everything - even their lives - to seek the truth . . . But first, they must enter The Kill Room.
From the bestselling and award-winning master of suspense, the first novel in a thrilling new series, introducing Colter Shaw. "You have been abandoned." A young woman has gone missing in Silicon Valley and her father has hired Colter Shaw to find her. The son of a survivalist family, Shaw is an expert tracker. Now he makes a living as a "reward seeker," traveling the country to help police solve crimes and private citizens locate missing persons. But what seems a simple investigation quickly thrusts him into the dark heart of America's tech hub and the cutthroat billion-dollar video-gaming industry. "Escape if you can." When another victim is kidnapped, the clues point to one video game with a troubled past--The Whispering Man. In that game, the player has to survive after being abandoned in an inhospitable setting with five random objects. Is a madman bringing the game to life? "Or die with dignity." Shaw finds himself caught in a cat-and-mouse game, risking his own life to save the victims even as he pursues the kidnapper across both Silicon Valley and the dark 'net. Encountering eccentric game designers, trigger-happy gamers and ruthless tech titans, he soon learns that he isn't the only one on the hunt: someone is on his trail and closing fast. The Never Game proves once more why "Deaver is a genius when it comes to manipulation and deception" (Associated Press).
On a frigid December night, an eerie pattern emerges from two equally brutal murder scenes, where a killer’s calling card is a moon-faced clock that seemingly ticked away the victims’ last moments. From his wheelchair, criminologist Lincoln Rhyme tracks the Watchmaker, a time-obsessed genius. With every passing second, the Watchmaker is moving with razor-sharp precision to his next act of perfectly orchestrated violence—and Rhyme can’t afford to have his trusted partner, Amelia Sachs, distracted by a daunting homicide case of her own. Up against a brilliant madman, Rhyme and Sachs are locked in a blood-chilling race with their deadliest enemy: time itself. . . .
From the New York Times bestselling author of The Skin Collector and The Bone Collector—Lincoln Rhyme is back, on the trail of a killer whose weapon of choice cripples New York City with fear. The weapon is invisible and omnipresent. Without it, modern society grinds to a halt. It is electricity. The killer harnesses and steers huge arc flashes with voltage so high and heat so searing that steel melts and his victims are set afire. When the first explosion occurs in broad daylight, reducing a city bus to a pile of molten, shrapnel-riddled metal, officials fear terrorism. Rhyme, a world-class forensic criminologist known for his successful apprehension of the most devious criminals, is immediately tapped for the investigation. Long a quadriplegic, he assembles NYPD detective Amelia Sachs and officer Ron Pulaski as his eyes, ears and legs on crime sites, and FBI agent Fred Dellray as his undercover man on the street. As the attacks continue across the city at a sickening pace, and terrifying demand letters begin appearing, the team works desperately against time and with maddeningly little forensic evidence to try to find the killer. Or is it killers . . . ? Meanwhile, Rhyme is consulting on another high-profile investigation in Mexico with a most coveted quarry in his crosshairs: the hired killer known as the Watchmaker, one of the few criminals to have eluded Rhyme’s net. Juggling two massive investigations against a cruel ticking clock takes a toll on Rhyme’s health. Soon Rhyme is fighting on yet another front—and his determination to work despite his physical limitations threatens to drive away his closest allies when he needs them most . . .
They came from different backgrounds, but when Helen Golay and Olga Rutterschmidt met in the 1980s, they became fast friends. For decades, they made a game of engaging in petty crime—bad deals, insurance fraud, robbing wallets. But after years of dabbling in theft, they came up with a way of making their pocketbooks even fatter. They found a way to make murder pay... It was a plan out of Arsenic and Old Lace: Befriend a homeless man, place life insurance policies in his name—and then have him killed. Their scheme worked once...but then police started to notice a pattern. Helen and Olga were discovered, and in front of a court of law, their coldhearted pact to kill and cash in would finally be exposed.
Includes, beginning Sept. 15, 1954 (and on the 15th of each month, Sept.-May) a special section: School library journal, ISSN 0000-0035, (called Junior libraries, 1954-May 1961). Also issued separately.