In alternating chapters, Grand Duchesses Olga, Tatiana, Maria, and Anastasia tell how their privileged lives as the daughters of the Tsar in early twentieth-century Russia are transformed by World War and revolution.
Enter the World of Britfield: Adventure, Intrigue, Conspiracy, Mystery, and Suspense! Tom has spent the majority of his life locked behind the cruel walls of Weatherly Orphanage, but when he learns that his parents might actually be alive, Tom is determined to find them. Together, with his best friend Sarah and armed with only the word “Britfield” as a clue to Tom’s mysterious past, the two make a daring escape. Now, they are on the run from a famous Scotland Yard detective and what appears to be half of the police officers in England! The hunt is on, but will Tom and Sarah be able to evade capture long enough to solve an even bigger conspiracy that could tear apart the country? Multiple Award-Winning Britfield and the Lost Crown by C.R. Stewart, is the first book in a thrilling seven-part series based on family, friendship, loyalty, and courage that is written for pre-teens, Y/A, and readers of all ages. Britfield and its heroes, Tom and Sarah, take readers on an epic adventure as they travel across England. With its stimulating language and stunning historical and geographical asides, Britfield engages the reader from the very first pages and doesn’t let go until it reaches its exciting conclusion! “Such a thrilling book filled with so much awesome history about England, crazy mysteries, and truly amazing characters. It had me hooked every second of reading it! I can’t wait for the sequel.” - Hannah, Kids’ Book Buzz - 5 Stars! ACCELERATED READER LEVEL: 5.6 PARENTS' CHOICE GOLD AWARD
Knights in armor, ruined castles, long-lost treasure, and friends in danger on the Island of Sodor are all part of a brand-new movie, "King of the Railway," starring Thomas the Tank Engine and his friends. This Thomas & Friends story, adapted from the movie, will thrill train-obsessed little boys ages 3–6. It's a tale they'll want to read again and again!
Use ghosthunting gadgets such as night-vision cameras and E.V.P. to uncover secrets in a seaside town on England's east coast. Realistic and integrated puzzles to solve inspired by classic ghost stories and modern ghost-hunting techniques.
Poradnik do klimatycznej, mrocznej przygodówki The Lost Crown: Ghosthunting Adventure zawiera pełen opis przejścia gry. Naszym bohaterem jest Nigel Danvers, który przybywa w dość niecodziennych okolicznościach do nadmorskiej, angielskiej mieściny Saxton. The Lost Crown: A Ghosthunting Adventure – poradnik do gry zawiera poszukiwane przez graczy tematy i lokacje jak m.in. Saxton II (Opis przejścia – Dzień drugi) Ulcombe (Opis przejścia – Dzień czwarty) Sedge Marsh Northfield (1) (Opis przejścia – Dzień drugi) Saxton (1) (Opis przejścia – Dzień pierwszy) Sedge Marsh (Opis przejścia – Dzień pierwszy) Jaskinie Saxton (Opis przejścia – Dzień drugi) Saxton I (Opis przejścia – Dzień drugi) Saxton (2) (Opis przejścia – Dzień pierwszy) Saxton (1) (Opis przejścia – Dzień trzeci) Saxton (2) (Opis przejścia – Dzień trzeci) Informacja o grze Gra przygodowa autorstwa Darkling Studios. Inspiracją do jej stworzenia były dzieła autorów klasycznych powieści detektywistycznych i grozy, takich jak Charles Dickens, M.R.James, Arthur Conan Doyle czy E.F.Benson. Gra The Lost Crown: A Ghosthunting Adventure, dobrze przyjęta zarówno przez krytyków, jak i graczy, to przedstawiciel gatunku gier przygodowych. Tytuł wydany został w Polsce w 2009 roku i dostępny jest na platformie PC. Wersja językowa oficjalnie dystrybuowana na terenie kraju to: pełna polska.
"A symbol of wealth, power and prosperity, the crown was never meant to be found." Carried away in the torrents of curiosity, Dr Ryan Johnson is accompanied by his happy-go-lucky friend, Christian Willis, to the golden city of Jaisalmer, India, in search of a crown lost centuries ago. They never expected a simple archaeological excavation to turn into a game of life and death. Problems arise when Ryan picks up a street fight and finds himself in a messy situation with a feisty, Deiva Chauhan. In a foreign land rich in traditional acts, his bachelorhood is at stake when he is simply ordered to act as Deiva's fiance. An easy ordeal if only the two could get along. Ryan discovers that his expedition was never an easy one especially if the only clue available was an old tale which to his disbelief said that magic was involved in hiding the crown. In a romantic adventure where Ryan's beliefs are questioned and courage is tested, will he be able to stand up to the challenges of his quest?"
AT THE REQUEST OF QUEEN VICTORIA, SIR MORTIMER HUNTER, HEAD OF BRITISH SECRET SERVICE, HIS DAUGHTER MOIRA AND SIDNEY OREBAR, THE BEST BRITISH AGENT, TRAVELLED TO VATTENLAND, WHERE PRINCESS DINA, NIECE OF QUEEN VICTORIA EXPLAINED TO THEM WHY SHE ASKED QUEEN VICTORIA FOR HELP.HER HUSBAND CROWN PRINCE KARL COULD NOT BE CROWNED AS THE ROYAL CROWN WAS NOT IN THE TRUNK WHERE IT WAS DEPOSITED BY HIM, ONE YEAR BEFORE.CROWN PRINCE KARL HAD THE ONLY KEY TO THE TRUNK .DUKE SEBASTIAN WAS THE SUSPECT, BUT AS THE TRUNK WAS NOT FORCED, NOTHING COULD BE PROVED AGAINST HIM.ONLY ONE FACT;DUKE SEBASTIAN HIRED THE SERVICES OF VON STERBEN, ALIAS CROW, JUST A FEW WEEKS BEFORE THE CROWN WAS LOST.AOTHER BIG ADVENTURE, FULL OF S
WITH A NEW, MORE APPEALING VISUAL, THE " LOST CROWN " IS A GREAT ADVENTURE. TO BE CROWNED KING OF VATTENLAND, PRINCE KARL NEEDS TO SHOW THE CROWN THAT HE GOT FROM HIS FATHER, THE LATE KING PAUL. ONE WEEK BEFORE THE CORONATION CERIMONY, KARL UNDERSTANDS THAT THE CROWN WAS STOLEN. HIS WIFE, PRINCESS DINA ASKS FOR HELP TO HER COUSIN, QUEEN VICTORIA, WHO SENDS SIR MORTIMER HUNTER, HIS DAUGHTER, MOIRA, AND SIDNEY OREBAR-THE BEST BRITISH AGENT, TO HELP HER. THE SITUATION IS COMPLICATED, BECAUSE, ACCORDING TO LOCAL TRADITION, ANYONE WHO FINDS THE CROWN, IS RECOGNIZED AS KING OF VATTENLAND.AND CROW, ALIAS, VON STERB
When Quikqueek tries on the princess's crown and loses it down a well, they fly a home-grown spaceship to Earth, in search of a fish to help them retrieve the crown, and bring back a firefighter named Jeff instead.
"Davey Johnson is a physically challenged fourteen-year-old from a wealthy community in Connecticut. In a moment he exchanges the comfort of his beautiful home for the rugged terrain of an unknown land. There he meets six faithful companions who join him in the perilous journey to reclaim 'The Lost Crown of Colonnade' ... Is it all a dream, or are his new friends and the enemies he faces very real? Will this band of seven accomplish their quest, or will they fall victim to the overwhelming forces of the Evil King of Necrus and his Master, Dragon?"--Page 4 of cover.
"Meet Elias Tantalos, an almost-eleven year old bad luck magnet who escapes the most dreadful school year of his life by boarding a boat in the Aegean Sea where there are, happily, more rocks than people. When he discovers a two-thousand-year-old good luck charm, the gold leaf crown meant for the sun god Apollo, he is sure the worst is behind him. Antiquity thieves are rummaging around the ancient Greek ruins, however, and when they kidnap his sister, Elias knows he holds the perfect bait to lure the thieves away... but if he gives up Apollo's legendary Crown of Victory will sixth grade be even tougher than fifth?"--
How deep is a hole? That depends on if it is a whole hole. The High King of all Myths has dropped his crown down his Oracle's well. And the quest for its return unravels into a 'hole-some' adventure that even, Glib, the fast-talking, all-knowing seer can't foresee.