The official book on the state-of-the-art racing game by Sega. The game has three tracks based on the actual F-1 racing circuit and is the first 16-bit racing game with 3D effects. Written by an experienced, bestselling author, this full-color, graphic-oriented strategy guide is essential for Virtua Racing fans.
Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid–1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega’s most popular and groundbreaking games are explored.
From their haunts in the shadowy corner of a bar, front and center at a convenience store, or reigning over a massive mall installation bursting with light, sound, and action, arcade games have been thrilling and addicting quarter-bearers of all ages ever since Pong first lit up its paddles. Whether you wanted a few minutes’ quick-twitch exhilaration or the taste of three-initial immortality that came with topping the high score screen, you could get it from the diverse range of space shooters, dot-eating extravaganzas, quirky beat-’em-ups, and more that have helped define pop culture for more than four decades. In Attract Mode: The Rise and Fall of Coin-Op Arcade Games, author Jamie Lendino celebrates both the biggest blockbusters (Pac-Man, Star Wars: The Arcade Game) and the forgotten gems (Phoenix, Star Castle) of the Golden Age of coin-op gaming, and pulls back the curtain on the personalities and the groundbreaking technologies that brought them to glitzy, color-drenched life in the U.S., Japan, and all over the world. You’ll start your journey exploring the electromechanical attractions and pinball games of the early 20th century. Next, you’ll meet the earliest innovators, who used college computers and untested electronics to outline the possibilities of the emerging form, and discover the surprising history behind the towering megahits from Nintendo, Sega, and others that still inform gaming today. Then you’ll witness the devastating crash that almost ended it all—and the rebirth no one expected. Whether you prefer the white-knuckle gameplay of Robotron: 2084, the barrel-jumping whimsy of Donkey Kong, or the stunning graphics and animation of Dragon’s Lair, Attract Mode will transport you back to the heyday of arcade games and let you relive—or experience for the first time—the unique magic that transformed entertainment forever.
The third in a series about home video games, this detailed reference work features descriptions and reviews of every official U.S.–released game for the Neo Geo, Sega Genesis and TurboGrafx-16, which, in 1989, ushered in the 16-bit era of gaming. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include historical information, gameplay details, the author’s critique, and, when appropriate, comparisons to similar games. Appendices list and offer brief descriptions of all the games for the Atari Lynx and Nintendo Game Boy, and catalogue and describe the add-ons to the consoles covered herein—Neo Geo CD, Sega CD, Sega 32X and TurboGrafx-CD.
The A-Z of Arcade Games: Volume 2 features reviews of three different games for each letter of the alphabet. The games range from the very earliest arcade games in the seventies, through the golden age of the eighties and onto the new innovations of the nineties. This book is a nostalgic look at coin-op classics through the ages that will suit arcade veterans and modern-day MAME masters alike.
Use your GameShark to unlock the secrets of your games! You'll find cheats and codes for hundreds of your favorite games, including: Hot PlayStation titles: • Alien Trilogy • Arena 51 • Battle Arena Toshinden 3 • Crash Bandicoot • Dark Forces • Die Hard Trilogy • Final Doom • Madden NFL 97 • MLB 98 • Mortal Kombat Trilogy • NBA Shootout 97 • Twisted Metal 1 & 2 Exciting Saturn Titles: • Albert Odyssey • Arcade's Greatest Hits • Daytona USA • Gex • Mega Man 8 • Sonic 3D Blast • Tomb Raider • Virtua Fighter 1 & 2 And hundreds more! About the Author Prima Creative Services is a team of gaming experts that has produced over 60 strategy guides for Prima Publishing, and collectively has two decades of experience in the gaming magazine field.
X-COM 2 is one of the most highly anticipated computer games, the follow up to the phenomenal hit X-COM. This guide gives the bare bones information needed to successfully play the game. It also provides full strategies for players, full descriptions of all the new creatures and aliens, where to find the artifacts and what they mean, tips, hints, cheats and much more.
The Ultimate Playstation Cheats will transport you to unexplored lands, introduce you to undiscovered characters, and reveal hidden mysteries lurking in today's hottest PlayStation games. This exciting collection was written, developed, and tested by two top-notch editors of GamePro and includes codes that have never been seen before.
Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of company documents, this history follows the rise of Sega, from its electromechanical machines of the mid-1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega's most popular and groundbreaking games are explored.
Sales of the just-released The Lion King computer game are expected to be between 4.5 and 6 million. Now, this official guide presents strategies, codes, and tips for parents and children who want to get the very most from the game. November re-release of the movie.
· Over 50,000 codes for more than 1,300 titles available for your PS2. · A world of codes is at your fingertips: Infinite ammo, invincibility, level skipping, and more are just a click away! · CodeBreaker is a software program that opens exclusive codes for PS2 games. The print version of the CodeBreaker Code Book includes this software; you'll need to purchase a CodeBreaker disc in order to use the eGuide.
As a child, Philip Sherlock loved to listen to folk tales. Since then he has made a significant contribution to Caribbean folklore by recording many of them in print for the first time. Here are fables of the birds and animals of the West Indies: jaguar, snake, crested curassow, wild pig, parrot, wise owl, and of Anansi--the spider who can assume human form. These twenty-one stories are a wonderful mixture of early tales from the Arawak and the Carib people, the original inhabitants of the Caribbean, and from the Ashanti people of West Africa. Read together they help to provide a background to the history of the West Indies. The stories are retold here in a warm, rich style--some tales gentle and philosophical, some humorous and full of action.